You get Chris Pratt in to play "Chris Pratt in this situation".
60's Trek was cheesy, but at least they tried.
But I was young - and young people are visual but not aware of subtlety.
I also thought the original batman was an action show. Decades later I watched it as an adult and it was a comedy, and hilarious.
Expectations change, now 1080p24 seems better--but I suspect this has a lot to do with compression. Even with 4k a typical level of compression on streaming platforms takes away the texture and feeling of a scene.
of course it's going to devolve to slop, they want money not realism or contrivance.
Call me old and grumpy but there is a real sense that this data- and money-driven approach is the lowest, most sterile point for artistry and creativity. ‘Art for art’s sake’ is the antithesis of the relentless pursuit of revenue and efficiency. You do not have art when you need not to offend anyone but sell the most units. When art is just another product out of the industrial line.
That's a problem with what you seek, rather than what is created.
There are lots of films and other creations being made that are the exact opposite of soulless, and does not aim for the common denominator.
Yes the big blockbuster movies are typically predicable sequels with limited inspiration. But that's what the audience wants. If Barry Lyndon premiered this year it wouldn't be a blockbuster hit, I am sure.
So you need to put in some effort, and not just go on the highway and complain it's not an exciting drive.
In fact this ‘meh it is what it is, just ignore it’ is another manifestation of this culturally-low point we find ourselves in, unwilling to imagine a better world, to even try to push against the status quo.
We have gone through these phases multiple times in history, and periods of ‘renaissance’ owe everything to those unreasonable people that claimed “this is terrible, I shall do better!” rather than just shrugging it out.
Warner Brothers were keen to bankroll whatever he wanted to do, even tolerating moving the country of production due to the Troubles.
He was given some artistic freedom due to previous commercial success - ie. a "data- and money-driven approach". He also really wanted to be making a Napoleon biopic, but financing was pulled when a similar film failed at the box office, so he didn't get it all his own way.
Barry Lyndon was only a modest commercial succes. So much so that Warner Brothers hooked him up with a much safer bet for them for their next venture. He was given unfinished manuscript of The Shining, from the wildy popular best seller King for his next project, which was also simpler to produce ie. "relentless pursuit of revenue".
TLDR Making films is expensive and needs to be a commercial activity, but every now and then there's a fortunate crossover of quality and funding. This still happens but you need to look out for it.
Visionary directors like the cohen brothers, spielberg, scorsese, and the writers of that era have just given way to blandness it seems.
10,20 years ago you had the Matrix and Forrest Gump.
Today you have, for example, Jay Kelly and Die My Dear. Well produced soap operas. These movies are literally just...a run of the mill story.
And Im not cherry picking.
Vanishingly small number of movies today seem to have a unique vision or be compelling..at least to me.
They even managed to turn Star Wars from a space opera into a space soap opera.
The problem (IMO) is that more stakeholders then get involved in deciding what the look of the film should be. Good looking films make bold visual choices, and bold decisions rarely come from a committee.
Reducing depth of field reduces the render resolution, which reduces the costs of digital processing and generation.
The simplest way to demonstrate this on a desktop computer is with the photography mode in games like Minecraft or Satisfactory or Elite Dangerous or No Man’s Sky, where the user can modify the Render Distance and Depth of Field at will. Load up the game viewing some planetary scene and enable the fps counter, then start changing the render distance; the closer you set it, the faster each frame will be generated. But the background will look defective and empty, so add depth of field, and now it doesn’t look so cheap — and when you take the photo, depending on the game, it may override your realtime render distance because it can take five seconds (!) rather than 1/60th of a second to generate that frame at 20 megapixels.
I think that the shift towards low depth of field in movies is, in part, a reflection of cost pressures, especially in 99.9% CG movies like Quantumania. And I think this is where Avatar beats out the competition for pure CG worlds in this video, because it renders at full resolution. It must have cost significantly more to produce than Quantumania (yep, $250m > $180m). I wonder how much of that difference was due to rendering the entire movie with a cheapness DoF blur. If nothing else, shadow rendering is so much of the difficulty of CG, that it could plausibly alone be the reason.
(I think that low depth of field is also currently popular because mobile phones lack it, and so producers are consciously or unconsciously selecting for an experience that is distinct from what they might film on their own. Depth of field is a very cheap form of escape.)
Main thrust of the video is that these days these tools are predominantly being used for convenience of post-production and cost cutting at the expense of immersion and story telling.