I thought destructors were all noexcept now... or at the very least if you didn't noexcept, and then threw something, it just killed the process.
Although, strictly speaking, they could have each exception also hold a reference to the prior exception that caused the excepting object to be destroyed. This forms an intrusive linked list of exceptions. Problem is, in C++ you can throw any value, so there isn't exactly any standard way for you to get the precursor exception, or any standard way for the language to tell the exception what its precursor was. In Python they could just add a field to the BaseException class that all throwables have to inherit from.