Yet here am on linux buying games on steam
If anything, I would bet on a shift where Steam on Linux requires a signed OS like Windows Secure Boot. Call of Duty and Battlefield 6 already require Windows Secure Boot.
Wait, a signed Linux OS with Secure Boot already exists. It's Android Play Protect.
Also on Linux, you only get Widevine L3, which limits video and audio quality for DRM web content.
The people pushing for drastic technical measures to "prevent pirating" are probably accountants, that have no other idea of how to generate value and they imagine all "pirated content" will be converted to paid - which is not the case.
Without any sort of DRM and today's internet speeds, pirating digital media would probably be like Napster
Greenheart Games famously purposely released a different version of Game Dev Tycoon for pirating. You can read the blog post here: https://www.greenheartgames.com/2013/04/29/what-happens-when...
For music media, there are a lot of people (67%) using streaming (random source: https://ifpi-website-cms.s3.eu-west-2.amazonaws.com/IFPI_GMR...) which is a totally different service than having a list of songs on your device then struggling with organizing/synchronizing/keeping up to date.
Media and software do not "work" like physical goods. Value should be extracted from them but a lot of earth population is poor and could still "use" the media/software (example: 57% of world population has less than 10$ income per day source: https://www.gapminder.org/tools/#$model$markers$mountain$enc...)
What I’d meant was, a paid digital marketplace will end up with some form of DRM.
And furthermore, economic incentives will drive devices to implement some form of trusted computing.