You end up building this circle for each character, where the plot becomes the vehicle for them seeking and satisfying (or failing to) some need. You don't need purple prose, you just need characters that have motivations that are self-consistent and understood by the viewer. Such understanding does not require sympathy, either.
Much of the complaint over modern narrative is that what we're presented takes on the structure of propaganda pieces [1], not stories for entertainment. We're supposed to be entertained by the propaganda, instead. Many who grew up on good-guy wins against bad-guy don't resonate with story structure broken in service of some message.
I'll probably still see this movie eventually, and I'm not claiming Tron: Ares has these issues (no idea). I'm just not in any hurry to go see it.
[1] https://en.wikipedia.org/wiki/Propaganda
>> Propaganda can often be recognized by the rhetorical strategies used in its design. In the 1930s, the Institute for Propaganda Analysis identified a variety of propaganda techniques that were commonly used in newspapers and on the radio, which were the mass media of the time period. Propaganda techniques include "name calling" (using derogatory labels), "bandwagon" (expressing the social appeal of a message), or "glittering generalities" (using positive but imprecise language). With the rise of the internet and social media, Renee Hobbs identified four characteristic design features of many forms of contemporary propaganda: (1) it activates strong emotions; (2) it simplifies information; (3) it appeals to the hopes, fears, and dreams of a targeted audience; and (4) it attacks opponents.