Yes, that was around that time. There were a couple of problems, the first batch of chips we got was very early in the development stage of the chip, pre-production issues and there were some bugs in the chips themselves which could cause lock-up under some circumstances. We found ways to work around those and then of course there were all of the niceties around dealing with a device that generates an extremely high rate of interrupts. So the code would either have to attempt to service all channels on any interrupt or be re-entrant. I don't remember which solution we picked but in the end the thing was, once we had the bugs worked out fairly bullet proof.
One funny bit about the development process was that initially I was going to be nice and implement every layer as its own stand-alone bit of software communicating via a defined set of primitives with the layers above and below. But that was slow as molasses so in the end all of that elegance got discarded for an absolutely unholy sandwich that did all of the layers in a single chunk of code. But with the experience from the 'slow' version that was actually doable, I would have never been able to write that as the first implementation. Classic illustration of 'first make it work, then make it fast'.