1/4 scale (512x512 tiles): http://edc.srvs.us/1110-quarter/
1/2 scale (1024x1024 tiles): http://edc.srvs.us/1110-half/
full size (2048x2048 tiles): http://edc.srvs.us/1110/
None of them crash Chrome on my Mac, but good luck with that...
javascript:var kn=document.createElement('script');kn.src='//raw.github.com/gist/3748621/1bbdaee115134d0106978e42a5423f7b3e5de5e3/nav.js'; kn.type='text/javascript';document.getElementsByTagName('head')[0].appendChild(kn);I added a bookmarklet of the original code to the site- I know you're legit, but I'm always wary of encouraging people to load random external JS via a bookmarklet.
EDIT: The mouse does move off the view port during drag, so its probably not that much more efficient.
Ah well, it was a momentary amusement. :)
Edit: Holy shit I had no idea how huge this was! I'd pay for a massive framed poster of this thing.
It is also much more enjoyable when you don't know what to expect
...although some nerds prefer figuring out puzzles. And yes, nerd in this case is a term of endearment.
Going by the other comments, I suspect this is missing some. vladoh claims there's even more stuff under the tunnels. Meanwhile, mayanksinghal points out the size of the array holding everything -- it appears north goes up to 14, and south goes down to 25; however, the images in this torrent go only as high as north 11 and south 25. (Seems everyone agrees that the east and west boundaries are 48 and 33.)
https://gist.github.com/3748257
Warning: 6mb worth of files.
Edit: Github repo with all the images and the script, so that people don't need to hammer the xkcd server:
perl -e'print "<style>img{width:2048px;height:2048px}</style><pre>"; print /X$/ ? "\n" : "<img src=$_.png>" for @ARGV' {{13..1}n,{1..19}s}{{33..1}w,{1..48}e,X} > index.html
Warning: gigantic page, may crash your browser. (Not as bad as it might seem, since many tiles are missing.)var p =$('.map').position();prompt("Have someone run this code to see this position","$('.map').css({'left':"+p['left']+", 'top':"+p['top']+"})");
This gives you a snippet you can send to someone else to run.
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Also, don't want to drag? http://www.potch.me/blog/press-and-hold.html
Also, really impressed. The way the tunnels on the left side met up with the Mario tunnel was pretty cool.
var size=[14,48,25,33];
var tilesize=2048;
var map_size=[(size[1]+size[3])*tilesize,(size[0]+size[2])*tilesize];
So 165888x79872!!!You have my deepest gratitude for reminding me what discovery and exploration feels like.
javascript:$('#comic').removeAttr('style'); $('.map').css('z-index',1).css('background','#fff');$('body').css('overflow','hidden');Makes sense from a cheap humour perspective, but that's not what this one is about.
0: /* 50:72:6f:50:75:6b:65:20:69:73:20:61:77:65:73:6f:6d:65 */
[edit: basically lays everything out in a single huge page so that you can scroll instead of dragging]
curl --limit-rate 40K -O http://imgs.xkcd.com/clickdrag/\[0-100\]\{n,s\}\[0-100\]\{e,w\}.png
Then to remove all the 404s: find . -type f -size 345c -exec rm -f {} \;
Woo! No code.I will make a larger version later tonight.
Does anybody know?