What happens in those cases is that you drop a whole lot of disorganized dynamic and stack allocations and just handle them in a batch. So in all cases where the problem is tracking temporary objects, there's no need to track ownership and such. It's a complete non-problem.
So if you're writing code in domains where the majority of effort to do manual memory management is tracking temporary allocations, then in those cases you can't really meaningfully say that because Rust is safer than a corresponding malloc/free program in C/C++ it's also safer than the C3/Jai/Odin/Zig solution using arenas.
And I think a lot of the disagreement comes from this. Rust devs often don't think that switching the use of the allocator matters, so they argue against what's essentially a strawman built from assumed malloc/free based memory patterns that are incorrect.
ON THE OTHER HAND, there are cases where this isn't true and you need to do things like safely passing data back and forth between threads. Arenas doesn't help with that at all. So in those cases I think everyone would agree that Rust or Java or Go is much safer.
So the difference between domains where the former or the latter dominates needs to be recognised, or there can't possibly be any mutual understanding.