In the C/C++/Zig code, you would add the second concurrent access, and then start fixing things up and restructuring things - if you, the programmer, knew about the first access, and knew that the concurrent access is a problem.
In countless cases, that work would not be done, and I cannot blame any of the involved people, because managing that kind of detailed complexity over the lifespan of a project is not humanly possible. The result is another concurrency bug, meaning UB in production.
Having the compiler tell you about such problems up front, exactly when they happen, is a complete game changer.