I interpreted the parent to be saying that ergonomics IS (at least partly) subjective. The subjective aspect is "what you are used to". And once you get used to Rust its ergonomics are fine, something I agree with having used Rust for a few years now.
> The Rust community should be upfront about this tradeoff
I think they are. But more to the point, I think that safety is not really something you can reasonably "trade-off", at least not for non-toy software. And I think that because I don't really see C/C++/Zig people saying "we're trading off safety for developer productivity/performance/etc". I see them saying "we can write safe code in an unsafe language by being really careful and having a good process". Maybe they're right, but I'm skeptical based on the never-ending proliferation of memory safety issues in C/C++ code.