Beat Saber as a social party experience with friends in the same room, sure, that's fun... but for day to day gaming the amount of people who want to play VR games on the regular is nearly zero.
If they really want to lean into the VR use case that people want, its porn, but I suspect they won't put that front and center.
But since I moved I didn't want to screw the base stations in to the walls again and haven't played in a long time. I feel like I probably still would like VR gaming but haven't been tempted enough to buy any of the newer systems since it seems like Meta has fully captured the market and it all seems pretty distasteful now.
Of course, you could make all sorts of traditional top-down or isometric games work well without motion sickness - but no one is going to pay for VR to play Civilization or Star Craft or Baldur's Gate 3, since these would be fundamentally the exact same experience as playing on PC or console, but with a display strapped to your head.
I've been involved with two VR projects that were ultimately cancelled because, while we developed a sexy tech demo that showed the potential, building things out into something sustainable required too many resources and took too much time to maintain.
I agree they are reaching (and not finding) for an application.
An idea that I've had before is like 'augmented curated experiences' for all kinds of things--for example imagine playing a Magic the Gathering (or similar) card game, and watching your cards come to life on the board in hologram-esque 3D. Or while watching a sports match, being able to pull up the stats or numbers of any players, or flip through channels of POV camera from helmets. Car navigation that shows you what turns to make by augmenting lanes or signs with highlighting. Brick and mortar stores having a live wayfinding route to products in their store based on your grocery list, recognizing and highlighting items you like.
This is the kind of thing that buries VR ideas. It's very cute in a demo, but as an actual product, the cost of coming up with 3D models and animations for all MTG cards currently being played is many orders of magnitude more than the total number of people who would pay for this. Ultimately this is completely unnecessary fluff for the game, like chess games where the pieces actually fight: irrelevant, and it actually detracts from the game because it interrupts the flow of what you're actually doing.
I had really expected a different "only one"
[1]:
Most played VR games
Rank Name Curr 24h pk All-time
1. VRChat 33,032 46,652 66,824
2. War Thunder 26,388 65,589 121,318
3. PAYDAY 2 23,513 31,619 247,709
4. No Man's Sky 22,509 46,010 212,613
5. OBS Studio 11,434 22,388 27,334
6. Phasmophobia 7,716 22,789 112,717
7. Forza Hz 5 4,940 13,617 81,096
8. Assetto Corsa 3,885 13,598 19,796
9. OVR Adv. Sett. 3,030 4,299 6,418
10. Tabletop Sim. 2,902 7,755 37,198
1: https://steamdb.info/charts/?tagid=21978