But it's not about what makes sense. It's about prestige, and about the ability to tell everyone "look at us, how forward we are!". This seems very clear to me, for instance, by the fact that the year 7 comp sci classes they teach in our local high school have what on their curriculum? Yep, that's right, you guessed it: AI. Because that's apparently the absolute basic CS that every student should start with these days.
Education is only one example, of course. But it's really creeping into everything. That museums have screen everywhere is no surprise. After all, flashing screen surely release more endorphins than non-interactive physical exhibits, so if you want to attract young folks, the pressure is on.
It was incredibly depressing. We decided to send our kids elsewhere.
[1] Nothing against digital art, but I strongly feel young kids should be working with actual physical materials.
Any time he had the chromebook out, he just played webgames. Not an exaggeration, he would go back on task when the teacher corrected then switch tabs the moment the teacher was not looking over his shoulder. I told the teacher to take the chromebook away if he did that and the teacher said "but then he can't do the assignment." The obvious reply was "he also can't do the assignment if he's playing games on the chromebook" but that somehow didn't compute.
We finally got him a plan under section 504 of the ADA that stated if he was off-task on the chromebook, then it must be removed. The teacher ignored this. We complained. The teacher still ignored it. We paid a lawyer to draft a scary sounding letter and the teacher finally complied. We sent his younger sibling to a private school.
We left appalled. We sent him to a public school instead, where they use screens much less (although they do use them, sadly) and they have books. I don't know to what extent this is a voluntary choice or just because they have less money to buy gadgets, but the result is better anyway.
We ended up going to a private school. Our thought was bad habits are hard to break.
I think, if you went back to the origin of the term "AI" and tried to teach an introduction to the very fundamentals, this could actually be a fun and inspiring class - one that might not even need a lot of computer knowledge.
There are a number of board games with "self-playing" antagonists that are governed through clever sets of game rules.
There is also the historical predecessor of computer science, cybernetics, that dealt with self-governing analogous control systems, like thermostats.
Finally, there are the classical pathfinding algorithms (Depth-First/Breadth-First, Dijkstra, A*) which I still think are some of the most "bang for the buck" algorithms in terms of "intelligent-looking" behavior vs simplicity of the algorithm.
All that stuff could be engaging for high school students in the author's "hands-on" way.
All that of course if the "AI" class is really about giving a broad introduction to the field, and not just "we have to put ChatGPT into the curriculum somehow".
> After all, flashing screen surely release more endorphins than non-interactive physical exhibits
The irony is that this might not even be true. In the article, the author observed that the physical exhibits were much more interesting to the kids than the screens.
And this, Turing, and Shannon predate the Macy conferences / Ratio Club by a few years, so I'm not sure I'd call cybernetics a predecessor so much as a defunct offshoot. Though where math stops and CS starts varies depending on the scholar you talk to.
[1]: https://jontalle.web.engr.illinois.edu/uploads/410-NS.F22/Mc...
I politely refused, of course, but I did ask why we'd even want that. The reason was simple: we receive government funding to do 'educational stuff', and kids like computer games, right?
Having employees (or volunteers in our case) to educate visitors during all opening hours is a massive challenge for most museums, so an interactive screen/game sounds like the logical solution to ensure the funding is approved each year again.
I hear the same thing from other musea that we collaborate with. Reality is that these systems are broken more often than not. Typically designed on a budget by an external developer, who is no longer employed or paid to maintain it. Employees/volunteers don't understand how the system works, so the screen just stays off.
It will not end well.
- schools being pressured to do “something” but being clueless about how education works - IT vendors exploiting this and happily selling them piles of digital something
The same cycle happens on political levels - “I know nothing about education, but I guess screens mean progress because everyone (= IT vendors) says so, so let’s give schools money earmarked for screens.
And of course the IT vendors happily support it by marketing and bribes.
This teacher won all kinds of teaching awards from district, state, etc. The administration loved him.
even teaching favors the promoters over substance.
I'd love to be able to sell location-based XR experiences to museums: like you go to the paleontology museum and put on a headset and now the museum is a mixed reality Jurassic Park. For that matter I'd love to set up a multiplayer VR park in a big clean span space. There are a lot of difficulties like the cheap headsets don't really have the right tracking capabilities for a seamless location-based experience [1] plus getting together and paying a team which can deliver that sort of thing. A museum with really robust funding could probably afford an XR experience and subsidize development that transfers to other museums but I can't see the economics working for turning an old American Eagle at the mall into a VR experience park: malls have unrealistic ideas about their spaces can earn and most of them have posts in them that player would crash into.
[1] It already knows where it is the instant you put the headset on and it doesn't have to retrain like the MQ3 would.
The article was about real analogs or actual world objects. The Museum of Science and Industry in Chicago is a fantastic example, as is the Field Museum there. Kids are full of screen time already. Is that all there is?
Yes, Sweden was doing so as discussed here: https://news.ycombinator.com/item?id=42715841
We also had a course in "computers" in high school. We had to know by heart the contents of "File" and "Edit" menus for Paint in Win3.1. Windows95 was just came out that year, so naturally the curiculum had not adapted yet. Anyway, guess how useful that was. The only one student who knew how to program got an F in the course :)
It was, of course, a way to teach nontechs how to use computers, as misguided as the material was. So, in that light, starting with AI makes sense. Would be nice to also include a bit more technical course, but apparently knowing where and when a poet was born is more important.
While I personally suspect that social media and by extension phones are detrimental: what you're writing here is opinion, not fact.
Just like adding tech was an experiment which seems to have been accepted all over, removing the tech again is - at least to my knowledge - in experiment phase, too.
And because a real experiment would take roughly 12-20 years (students performance from start to finish, until they're gainfully employed)... Neither of these approached have really been validated. It's all speculation, because there are so many other reasons that could explain the issues we currently have in our schools
And frankly - even though I honestly believe that social media is bad for them - I sincerely think its nowhere close to being the main reason for dropping performance, inability to take responsibilities or whatever else people are saying about the current children.
Do you not consider the period prior to the tech? It was a significant amount of time.
To be fair, that's what I remember children's museums being like in the 1980s as well. A significant number of exhibits would be temporarily out of order on any given day.
I don't think screens are responsible for that. Maintaining physical exhibits that can survive constant physical contact with kids is hard.
That reminds me of something I’d love to learn a bit more about: the Strong Museum of Play. It appears the Wegmans’ supermarket exhibit where kids are able to work with real point-of-sale equipment has actually gotten equipment refreshes over the years itself, and I was really amused to see how far they went to have a “fully working” setup in the exhibits for kids to play with.
https://www.museumofplay.org/exhibit/wegmans-super-kids-mark...
The checkout counters are actual IBM/Toshiba SurePOS lanes, with actual current Datalogic scanner scales, and they’ve got a OS4690/TCxSky install and SurePOS ACE running on every single lane. (Or, at least, one of those registers has to be a controller+terminal, the other 5 lanes have to bootstrap off at least one lane, so they’re all networked, too!) They’ve also maintained enough of the store configuration so receipts look just like a store receipt and all (of course, with the Strong Museum as the “store”). And yes, you’re told to only push certain buttons and only scan stuff that’s inside the environment… ;)
Over the years they’ve swapped out the lanes from the old white to the modern Slate Grey, upgraded the scanner-scales, but the UX is still the same as it always was.
Six months after the exhibit opening the Jenny was removed from that location, never to be returned to that exhibit. Because sometimes museum guests aren't just pushing things too hard, they are actively taking steps to destroy things, just to see if they can get away with it.
Can confirm.
I started to understand a whole lot of class or even guild warfare stuff from the past when I start to see what happens when skilled workers start to scheme for their gain against the common good. I also don't just accept unions as being good for everyone anymore for the same reason.
The sad reality is that skilled workers are just like the hot waitress index. When the economy is bad, it's a lot easier to get the cream of the crop for those who still have money. The fact that everything is still somehow decent for a few more months is exactly why it's insanely difficult to source any kind of labor for a reasonable price. Since no one can source this labor, they simply don't and do without.
Shit stayed open late during the recession. Good thing Trump is trying his hardest to put us into another one right now.
Sure, ok, it requires whatever it requires. That's the product. Don't do it and you have essentially no product.
And it might even bigger than that: the wonder of the digital world may be retrospectively giving us unfair expectations of meatspace uptime.
I took my niece around the Natural History Museum in London recently, taking in the new 'Darwin' extension first. It was a liminal space of sorts with lots of broken screens. The tech had not been updated in a decade or more so you had Adobe Flash Player running, complete with the crash pop-up messages to let you know what version of Flash they were updated to.
The idea generally was to have a large touch table with a projector in the ceiling showing an image that could be interacted with. My 8 year old crash test dummy still enjoyed the screens, which was no surprise given that she is addicted to her tablet.
The touch table (however it worked) was not quite registered to the image projected on it. Some exhibits (screens) had a 'tell a friend' feature where you could enter an email address. However, all of the 'keys' were off, so you press 'Q' and you get 'W', or 'N' and you get 'M'. I persisted and entered my sister's email address.
Did she get the email?
What do you think!!!
Some of the screens had the toughest armour I have ever seen. ATMs are soft targets by comparison. I had never seen whole keyboards made of stainless steel before and found the level of vandal-proofing to be absurd.
Admittedly the throughput of the museum is absurd, in the UK every person gets to go there at least five times, once with mum and dad, another time with one set of grandparents, then with the school, then, as they have their own kids, they have to go again, then it is rinse/repeat when they are a grandparent.
The reason for going is dinosaurs. But they got rid of 'dippy' from the entrance hall.
Before you get to the entrance hall there is the begging chicane. This is a ridiculous entrance route back and fore between a dozen different begging bowls to support them financially. If you choose not to pay up, then you can then spend the next six hours not speaking or interacting with any humans apart from the ones you arrived with, except for maybe at the giftshop.
There were no annexes with staff doing talks, nobody apart from the beggars to greet you, but plenty of screens.
The brief for the new wing was to have scientists doing classification of specimens in such a way that they were on show, a 'working museum'. But nobody wanted to work in goldfish bowl conditions under the gaze of hordes of kids.
I don't want to dismiss the place in its entirety, the gardens outside were lovely even though they have a motorway-sized road next to you with considerable noise pollution. That's right, the place we send all our kids to for the big memorable day is made toxic with the filth of car dependency. The air is utterly disgusting there just because of car dependency. The whole area is full of museums and the whole lot needs to just be pedestrianised, but no, it is clogged up with those cheesy 'status symbol' cars people buy in London.
So there is this wall of cars outside and this wall of screens inside. Then the daylight robbery in the gift shop.
We didn't do the full tour, got to save some for the parents and school trip. But we did go to the earthquake room. It is modelled on a Japanese shop and shakes every few minutes. Shakes is being kind. A garden swing or any wheeled vehicle does a better simulation, clearly the hydraulics have lost some of their zest.
The 'climate change' room was also a little off. Maybe this is a leftover from when they had the likes of BP sponsor the place.
I was not going to let anything spoil my perfect day out with my niece, so I wasn't miserable about the place when I was there. However, on reflection, the dilapidation was a glimpse of the future, a future where museums have screens to interact with but no staff to interact with.
You had to buy tickets prior to 2001, so that's changed. (Was entry free in its early history too? Not sure.) That used to be your greeting, the ticket desk.
They had an earthquake machine in 1985, it must be the same one.
Now, if you go to a science museum and think "only a kid can enjoy that". Then the problem is not that it is a place for kids, it is that it is just bad. It is a thing Disney understood very well, its classics may look like they are for kids, but they are actually enjoyable by everyone, and it is a big reason for their success.
As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid. That's unlike a science museum where they actually try to teach you science. It is only interesting if you are already well into that kind of art, and most kids aren't (yet?).
History museums are kind of a middle ground as they can do the double duty of teaching history (mostly for kids) and showing off artefacts to people who are already into that (mostly for grownups).
Adults outside a field do not go to conferences.
> As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid.
Some kids are interested in art. It can be well presented. You can have guided tours aimed at kids.
I'm not sure how you can look at the current state of scientific literacy in America and conclude this.
> art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid
There are historical, thematic and philosophical aspects to art that make it beautiful beyond the aesthetic.
So if I want to learn more about electricity which conference is a good one to attend?
If you want science for grownups, you have conferences.
I work at a history museum, and we serve both students and adults: whole range of people. Conferences aren't designed to communicate science (or any specialized topic) to a wide audience.
Also, that it is for kids doesn't make it impossible to enjoy as an adult, especially if it is about things you are unfamiliar with.
This can be true, but children and adults learn differently. We have lessons and interactives that are designed for both, and activities that are geared towards kids. The way we write information for children in our programming is very different from what you'd see with adults, because of how we have to break the information down in ways that is understandable to them.
If you go to a science museum and think "only a kid can enjoy that". Then the problem is not that it is a place for kids, it is that it is just bad. It is a thing Disney understood very well, its classics may look like they are for kids, but they are actually enjoyable by everyone, and it is a big reason for their success.
I don't understand this line of reasoning: if a science museum appears to be designed for kids, there's likely a reason for that: they're working to communicate science to kids. That doesn't make it bad: it might just mean that they've put a lot of focus on their primary audience. Disney isn't designed for kids: it's designed for families, and they put a lot of time and energy and resources into that design. (Museums can take a leaf from their book and strategies!)
As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid. That's unlike a science museum where they actually try to teach you science. It is only interesting if you are already well into that kind of art, and most kids aren't (yet?).
History museums are kind of a middle ground as they can do the double duty of teaching history (mostly for kids) and showing off artefacts to people who are already into that (mostly for grownups).
I think both of these points are overly broad, and every institution and every exhibition is different: it all comes down to how well they design their programs and exhibitions. There are plenty of art museums that go beyond a mere exhibition.
As for history museums being a middle ground, I don't agree with that at all: kids are fascinated by physical objects! Adults love to learn about the history behind those objects! These aren't mutually exclusive things. It ultimately comes down to intent and installation and implementation.
Often there's little or nothing further even in the museum shop. It's a crying shame.
Who is this guy in the painting?! How did he merit a painting? What's unique about the style/composition/whatever?
Conversely, I went to an exhibit of Napoleonic Art and they had a whole breakdown of the symbolism. For example, Napolean liked bees as a symbol of hard work and order, apparently, and they were snuck into most depictions of him as little Easter Eggs.
To illustrate: when I studied art in the 2010s, the absolute worst thing you could say about an artwork or exhibition was that it was "didactic."
The Philadelphia Zoo also has events planned specifically for adults. My girlfriend and I went to one a few months ago. I'm not sure what specifically about the Philadelphia zoo, the Bronx zoo, the Shedd aquarium, etc. is for specifically geared towards kids, though.
Seeing the real Apollo 10 (I don't remember which module) sticks very clearly in my memory.
I also rode on a "heritage" train recently, and what struck me the most was that the interior decor of the passenger cars looked as though it had been designed for and by grown-ups.
The only part that made it back to Earth was the Command Module, so if you saw something from the actual Apollo 10 mission, it was the CM.
The National Gallery used to do great guided tours for kids, explaining paintings in a fun way.
I hope it's still there.
(For what it's worth, there are plenty of non-interactive and thus boring-for-kids science, technology, history, etc. museums if you look around.)
PS - the Children’s Museum in Indianapolis is ridiculously good for kids.
A lot of the weird, experimental, and experiential pieces seemed to scratch the novelty itch that they might otherwise get by running around or touching stuff. We were all ready to leave at the same time … or actually, I wanted to leave before they were ready, so it wasn’t like they got bored quickly. They are not uniquely quiet or well behaved kids, either—quite chaotic a lot of the time, really. I think a lot of people don’t give kids a chance to experience these kinds of places because they assume the kids won’t do well, which is too bad.
The current exhibition is "where visitors are invited into the artist’s imaginative world and encouraged to participate in a process of transformation — quite literally — through hats, masks, and performative gestures. The shelves overflow with peculiar faces and twisted creatures, and on the green monster stage, anyone can step into a new version of themselves."
"The exhibition marks the first chapter of CC Create, a three-year educational and exhibition initiative that transforms Hall 4 into an open studio for play, learning, and co-creation. Specially trained hosts are on hand to guide visitors in exploring their own creative potential in dialogue with Chetwynd’s art."
Last time I went, the interactive kids bit had a huge wall and a massive bucket of darts and visitors would contribute to the artwork by throwing additional darts at the wall. This is very kid-friendly if the kid is Danish.
https://copenhagencontemporary.org/en/cc-create-x-monster-ch...
However, I have to say the computer history museum in Mountain View was nice and felt serious. So I think placing all science museums under one umbrella is a bit harsh.
The Christmas lectures are probably the most famous thing they do, and these have definitely moved in a more 'child' focussed direction. If you were attending the Christmas lectures in the 1850s however, the audience would have been middle class victorioans, and you'd have had Michael Faraday telling you about electricity, forces, chemistry etc.
https://en.wikipedia.org/wiki/Royal_Institution_Christmas_Le...
I would recommend attending one of their lectures if you happen to find yourself in London, just to be in the building, and to sit in the lecture theatre!
They don't add substance to the exhibits, they don't attempt to educate, they just attempt to tap an adjacent market for the same dumbed down slop.
(Don't get me wrong, I'm a big fan of the _idea_, just a huge critic of the _implementation_.)
Science is universal. It crosses time and language barriers. The underlying physical principles are immutable. Kids can be expected to understand science museum exhibits after a few minutes of explanation. You can't explain the historical and social context behind a painting in just a few minutes to a kid.
But back in the 70's, OP's museum -- Franklin Institute (fi.edu) -- used to have serious lectures, classes, and even some research. Upstairs there used to be lecture rooms, a library, and classrooms.
It was a museum that was designed for parents to explain to children. The written material for any given piece in an exhibit went into sufficient detail and successive sections of writing would build on each other without necessarily requiring that the previous section had been read.
Back then the museum had an exhibition on the longitude problem and time keeping, precision, drift, etc. that walked you through the development of increasingly accurate chronometers, the practical reasons why, etc. It was an absolute masterwork exhibit, and it expected the adults to be actively engaged with helping digest the material with the kids.
I was 33 years old... I'd love to go back and do it all again.
Anyway, among US museums of natural history & science, a prominent exception is the AMNH in NYC: yes there are things for kids, but also things for "grownups". After dozens of visits I still learn something new every time.
https://www.gla.ac.uk/collections/#/details?irn=16534&catTyp...
On the other hand, zoos seem to have become more adult-oriented and less children-oriented over time.
I'm still unsure whether changes I see are all about the facility or partially about my changed perspective. I visited the Monterey Bay Aquarium and the La Brea Tar Pits in the past decade, and I found neither of them stands up to my memory of them from 1980s school field trips.
So in theory you are right, in practice there is a lot of social pressure to bear to do it.
The best is if you can go in outside peak hours (take day off work etc).
Sure, a zoo can never simulate reality exactly, but they come pretty close now-a-days. Animals have several square kilometers to run and it's crazy how they are able to simulate different climates. A lot of animals now only exist in zoos since the natural environment now got inhabitable.
They are hard to do right though. I used to compete in combat robotics and the stresses put on museum exhibits is higher. I tell my new engineers that if their exhibit can be dropped into a gorilla enclosure and survive, they are about half way strong enough. Little makes up for raw experience in the art of building bomb proof exhibits, and many companies have failed before getting good. The amateur hour exhibits from the low bid newcomers that inevitably fail and/or need a lot of expensive maintenance has left a sour taste in a lot of museum’s mouths. A lot of those museums have knee jerk reactioned the opposite direction to touchscreen exhibits, only to see their ticket sales slowly drop. Thankfully, i’m seeing the pendulum of the industry swinging back towards physical interactives again.
And I believe you on how hard the reliability/durability challenges must be in engineering these things — I've seen what the kids do to them.
BTW, I think the mechanisms themselves are no small part of the interest; kids don't just get to see whatever phenomenon is being demonstrated by the device, they get to poke at the thing that does it and try to figure out how it works, and that's a lot of fun for a curious kid; there are layers there.
I believe it's actually easier to cope with what kids will do (banging it, trying every nook out etc), compared to many adults putting more force than needed on common mechanism or button or whatever as they figure it out.
But ultimately, it's about wear and tear.
Now that both adults and kids spend their days on screens, and are looking to limit their exposure, it suddenly makes less sense to have them in museums.
According to what you've written here something close to 100% of those touchscreen exhibits should be broken. Are they?
Some context as a local though, the Franklin Institute’s special exhibit space rotates every couple of months and I imagine they’re put on by outside vendors who move the exhibit from venue to venue. The special exhibits for better or for worse more akin to Disney World or the pop culture museum in Seattle. I’ve been to a bunch of them and they’re usually quite good, but they don’t represent that tactile learning experience at all.
Many of us Philadelphians really lament that the place isn’t as well maintained as it should be. It was the field trip destination for so many kids and I’m sorry OP wasn’t able to recreate that same level of magic for their kids.
I would be very willing to watch them in full, but like most other visitors, I have limited time, especially when visiting a new museum in a different city. If you say observing a painting/sculpture in person is different from looking at a picture, fine, whatever, but making these videos only available in museums is sad.
Somehow it never occurs to them to just put that stuff on Youtube or one of the other streaming platforms. I guess that would be a bit too modern. It always annoys me when they have a lot of this going on; especially when the ticket price is high. Usually a sign of a weak curator and exposition. If filling the space with interesting art is a challenge, that's what you do. And the art is why I go there.
Incidentally, the building is featured near the end of the Shin Godzilla movie.
The Miraikan, in particular, is a fantastic science museum. I think it suffers a bit from what the OP is describing -- and also, a lack of English -- but for the most part it's interactive and uses technology in a really innovative way that goes beyond iPad fluff (an interactive seismograph room comes to mind, where you could move around and see the systems detect your movements in real time).
Good to know that there's another nice place to go.
1. Money. Most museums have no money. They either run on donations, on subsidies, or at the whim of wealthy patrons. They are very costly to run, especially the big ones. They are often in prime real estate areas, many require tight climate control, many also require specialised lighting to protect art etc.
2. Curators often see "taking care" of the exhibits as more important than actually exhibiting them. Not to mention they're often art/history majors with very little clue about anything digital.
3. Because museums are often subsidised, many of them are required to go through public tender procedures to get anything done. Because this is a huge pain for everyone involved, the results are often shit, as it attracts a certain kind of company to do the work. One of the tenders my startup looked at involved not only supplying the hardware and software for an interactive exhibit, but also the lighting and reinforced glass casings for various items. This was not our cup of tea, and the tender would subtract points for using subcontractors...
Personally I'm not interested in museums that are just glass cases with stuff without any explanation. Maybe a little paper legend is sufficient, but I actually prefer a screen which offers more info in the form of adio or video in multiple languages.
Depending on the exhibit, 3D printed replicas can be great as well.
This is less important for educational spaces like the one the OP describes -- strictly speaking, science museums often aren't museums in the classical sense. Preservation is less important there, although not unimportant.
Museum curators used to be called keepers and this only changed in the mid-late twentieth century. The philosophy of preservation runs deep and you won't struggle to find curators whose favourite day of the week is when the museum is closed to the public.
Curators tend to make exhibits and displays that appeal to their own scholarly reference points. You need a different role - interpretation - to literally interpret this scholarship into what the public might be interested in. Few museums can afford to apply the lens of interpretation, so for the most part we are stuck with what curators think and its limited crossover with what the public want.
Which gets back to the question - why does/should the public support a museum. If we can't see it why are we keeping it? Even with our best preservation things will be destroyed over/with time, some things quicker than others. So if people don't get to see it what is the point of preserving it.
Museum backrooms are filled with things that they can't afford to preserve/restore, and so they are slowly being lost without anyone even able to see them in the mean time. Curators hate this reality, but they have to priorities the important things. I want things they can never preserve anyway sold the highest bidder, at least that way one person can enjoy it, we can use the proceeds to preserve something else. Plus part of the value to a rich person is showing off so there is a better chance someone will see it. (if there is no bigger that proves we don't value it. Even if future society would it won't make it to them anyway so may as well trash it now and stop pretending)
I am not sure why you mentioned this, because it has nothing to do with the subject article. This was a very specific article about interactive, hands-on museums replacing their exhibits with touch screens.
That being said, I have also been to countless museums of many kind and I have never once seen a museum that did not explain what the exhibits were. Have you actually seen this anywhere, or was this hyperbole?
There is one room that breaks this rule – I'm guessing it got damaged and then at that point they didn't have to follow her will.
Still worth a visit for the garden, the Titian, lots besides.
yes, this is a good use of digital; it enhances the physical exhibit rather than replace it
the article laments the sidelining of physical exhibits, in favor of software. you respond that the screens probably have an arduous and expensive procurement process.
what's going on here?
I can't avoid it, but I try.
I consider blacklisting YouTube at our house. The withdrawal symptoms look like people having tried drugs. This is scary.
I noticed that playing with phones for shorter amounts of time is ok and the kids get creative as soon as they don't have access to electronic entertainment.
Currently I play chess with them and do reading. My kids are 4 and 7.
This was a bit off topic, but I think that parents should stop exposing their kids to electronic entertainment.. its worse than drugs.
I'm sounding like a lunatic.. I know.
The last time we visited Chicago's museum of science, this was the only acceptable use of screens for me ( https://www.msichicago.org/explore/whats-here/exhibits/blue-... ). That was genuinely well done and awe-inspiring.
The rest of the stuff that is basically just a lame tablet app is a waste of my ( and my kids )time and, well, money.
That said, and I offer it merely as a defense, if the goal is to interest kids, you want to meet them where they are at. Apps is where they are at. Granted, thanks to parents, but still.
Sometimes you can't even get to the displays, without first at least walking through the room.
Whenever I walk by the vaguely muffled sounds of someone watching a movie in another room, I get nostalgic for childhood visits to museums.
The truth is that the traveling exhibits (Body Worlds, Harry Potter, etc.) make a lot more money for them and do not require the ongoing maintenance burden. They have a reduced ability to design the exhibits as precisely as they used to and the physical stuff takes a tremendous amount of work and expertise to do well.
That said, the museum is run by people who care deeply about science education and the proliferation of touch screens is something they are sensitive to. The type of content has a lot to do with it (a physics exhibit has no excuse not to be 99% physical interactives), as does the fact that they tailor exhibits to many different styles of learning so that there's something for everyone.
I completely understand the incentives re: Body Worlds, Harry Potter (I've even seen an Angry Birds exhibit). But there's a fine line between a non-profit doing what it must to survive, and drifting so far from its mission that it no longer deserves to survive. TFI is still far from that point, but the trajectory is worrisome to me, so I called it out.
It reminds me of a Reddit thread about if someone should divorce their spouse because they significantly overdid it with smarthome tech. They (the other spouse) insisted that controlling everything with phones was "the future" and did things like drill out locks so they could only get in with a smartphone, and update the toilets so they would only flush from a smartphone.
It's too bad the content was deleted, but you can get the jist from reading the comments: https://www.reddit.com/r/AmITheAngel/comments/1lv1t0r/aita_f...
But even judging digital exhibits on their own merits, I have yet to see one in a museum (or similar location) that was actually "wow" or that really captured my kids' attention or sparked any discussion (like other "real" stuff we saw). Most were, as my 9 year old would say, "mid" (==crappy in genAlpha speak). Very blah. Very low effort, and sometimes didn't even work properly. Think of your typical crappy software experience that just barely works.
The places that do have physical hands-on exhibits do catch my kids' attention, and we return multiple times. For example, one has a lab where you can do chemistry experiments (which they rotate) -- 100x better than doing some digital simulation (which 1) is very quickly boring, and 2) I'll just do it at home and we can close the museum (sad).
But there's no digital displays. There are screens - that are off.
The owner can barely make rent, even in that desolated section of real estate, so there's not going to be any snappy big screens or interactive software. But it's literally a museum of computers where no computers are computing.
Well, maybe just Universal Studios. And I guess their brand emphasis is on movies, but still: does EVERY ride need to be heavily reliant on screens?!
That said: iPads and screens do have their place and it really depends on how well they're implemented.
First up: "But these physical exhibits require maintenance, and I was dismayed to see that several are in bad repair; some of them weren’t even working anymore, some seemed worn out, or didn’t seem well-designed to begin with."
This is probably the key reason why there are so many screens in this particular museum: he answers his own question. Physical items, especially things with motion, will degrade with time and use, and maintenance can get really expensive. Physical models like a human heart aren't something that you can generally buy off the rack: museums and similar institutions will work with a company to produce something like that (I'm guessing fiberglass?) These are things that can run thousands and thousands of dollars to repair or outright replace.
But here's the other thing with a physical static or interactive display: once they're in, they're in. You can't really update them without actually replacing the entire thing.
Here's an example: at the museum where I work, we have a section about the Civil War: it had some uniforms, weapons, and a whole bunch of other items that told the story as it related to our mission. The panel that outlined everything stretched across the room -- it was about 20 feet long. When we pulled everything out to update it, we had to replace that entire panel. It was a good fix, because the room hadn't been updated in like 15-20 years, but if we had wanted to pull out any one item, we'd still have to replace the entire panel. That sort of thing can be an impediment to updates, because it requires a lot of work. We ended up putting in three panels, which will allow us to switch out objects more easily.
We also put in an interactive with an iPad that allows visitors to explore a painting in the exhibit in a lot more depth.
We've done a handful of these sorts of interactives, and as I noted up above, the experience really depends on the audience and how well it's presented. In our case, we aim for ours to be usable for a wider range, which means that we have to keep things fairly simple, so adults and children can use them.
"My wife — a science writer who used to be the only staff writer covering space for New Scientist and before that, worked at NASA — poked at one of these with my son, added too many boosters to their launch vehicle, and were told it failed “for reasons” in a way she found totally unhelpful and pointless." That doesn't entirely surprise me, because she's an expert and is really knowledgeable in the field! But you have to make sure that you're calibrating for your audience: most of the people using that likely won't have her experience or knowledge, and digging deeper and deeper into detail might be lost on most of their audience. (Not having seen it, I can't tell for sure.) It is good to have that depth of knowledge be available, if you have audience members who do want to go further, but it could come down to limitations or be an exception that they didn't account for.
Digital interactives can also be swapped out quite a bit more quickly: if you have a new exhibit that you're putting in for a short amount of time, it might make more sense to have something that doesn't cost a lot if it's only going to run for months, rather than years. (Or if you find an error, there's new research, new updates, etc. -- a digital interface is easier to update than a static panel.)
On top of all that: cultural institutions are facing real crunches right now. There's a lot of uncertainty (and outright lack of support) from federal funding sources (which in turn impacts the willingness of private/state/NPO donors), and staff shortages that means everyone has fewer resources and fewer people to utilize them with. From where I sit, if we have to implement more digital content, we'll be able to repurpose the screens that we've already purchased to new exhibits and interactives.
Finally, there's nostalgia at play here: I have a ton of fond memories of visiting museums with interactives and huge displays, and I'm glad that I can take my kids to them as well. But I'm also happy to see that these museums aren't stuck in the past and the only thing that they're doing is rehabilitating old exhibits that are decades old or out of date: they still have some of those things, but they're also making sure to bring in new interactives, looking at new scholarship and best practices for museums (because museums aren't static organizations or fields!) to change as audiences change. Like it or not, there are a lot of people who use screens as a way to take in information: museums have to keep abreast of those trends, because if we don't deliver information to people in familiar and accessible ways, they probably won't come in.
I think this is a really key point; I've definitely felt slightly disappointed at certain exhibits, and had to remind myself that these things are designed for everyone. It would be lovely if every exhibit was pitched at exactly your own level, but as an adult, there are definitely areas where you are more knowledgeable than the general public, and so that's not possible.
Thank you for all the work you do :)
Imagine if you went to a zoo and they just had photos of animals. "But it's so much cheaper and easier!"
> First up: "But these physical exhibits require maintenance, and I was dismayed to see that several are in bad repair; some of them weren’t even working anymore, some seemed worn out, or didn’t seem well-designed to begin with."
> This is probably the key reason why there are so many screens in this particular museum: he answers his own question. Physical items, especially things with motion, will degrade with time and use, and maintenance can get really expensive. Physical models like a human heart aren't something that you can generally buy off the rack: museums and similar institutions will work with a company to produce something like that (I'm guessing fiberglass?) These are things that can run thousands and thousands of dollars to repair or outright replace.
You may be right that this is the answer to my unstated question of "Why are these exhibits not in perfect working order?" However, I reject it as an excuse, because, for instance, the building also requires maintenance, and this maintenance is apparently kept up with: it was clean, the doors opened and closed without squeaking, the elevators function.
Both the building and the exhibits are required to serve TFI's mission and need maintenance to perform their functions. If an exhibit is worth conceiving, building, and housing in the museum, it deserves maintenance, just as the museum building does. So I'm inferring that adequate exhibit maintenance is just not being prioritized either in the cash budget or the "volunteer effort budget". Emotionally, it feels terrible to walk my son over to a thing and be excited to show it to him, and have it not work. I'd rather the thing not be there.
> We also put in an interactive with an iPad that allows visitors to explore a painting in the exhibit in a lot more depth.
I have no problem with that because it's adding something to the experience of the artifacts on display. My problem is with the exhibit itself being a touchscreen. I would say there is very little point to visiting a museum in this case, because the web can distribute software more cheaply. My complaint is that a touchscreen does not count as being "hands-on", and TFI is all about being hands-on; that's what makes it so special, and to me, wonderful and worth fighting for.
> Finally, there's nostalgia at play here: I have a ton of fond memories of visiting museums with interactives and huge displays, and I'm glad that I can take my kids to them as well. But I'm also happy to see that these museums aren't stuck in the past and the only thing that they're doing is rehabilitating old exhibits that are decades old or out of date: they still have some of those things, but they're also making sure to bring in new interactives, looking at new scholarship and best practices for museums (because museums aren't static organizations or fields!) to change as audiences change. Like it or not, there are a lot of people who use screens as a way to take in information: museums have to keep abreast of those trends, because if we don't deliver information to people in familiar and accessible ways, they probably won't come in.
This, right here, is the rub. Because to my mind there is a fine line between meeting people where they are, and pandering to perceived preferences or limitations of our audience, and in the process, losing sight of the mission.
If we know kids are on screens a lot, or worse, believe that kids "need screens to be engaged", and thus proceed to skew our museum exhibits toward screens, are we doing right by them? I would argue, vociferously, that we are not. When we try to serve everyone, even those with little interest in our mission, by diluting our fidelity to our mission, then we end up serving poorly those who really are interested in our mission. There's probably a term for this phenomenon, but I don't know it.
There's also a fine line between doing what must be done to survive, and bending the mission in the interest of cashflows to the degree the organization is no longer serving its mission. TFI needs cashflow to survive and there are doubtless many ways for it to boost revenue and reduce costs that I would argue go against its mission. I'm arguing that the touchscreen-based exhibits are so far outside its mission that they need to go. The Kinect exhibits are on the edge for me, but I think those can stay.
In the first 4 I had the most immersive experiences seeing memorabilia and artifacts from the Allies and Axis. Things like uniforms, cars, letters, tanks, jets, war trophies, and so on.
Everything was highly curated, and from the outside, the infrastructure was not so expensive to run. In terms of quality, the military museums of Romania, London, and Brussels are great.
Those places are to feel and have immersion.
In Berlin, there are only a few screens, but they have only some sort of "small billboards" in a version in German and some rough translation to English. Most of the time it is a picture of someone and some legend only.
However in Berlin and Munich, they have something, in my opinion, better than museums that we call as Documentation Centers. In Berlin there is the _Das Dokumentationszentrum Topographie des Terrors_ (Topography of Terrors), and for me the best documentation center is in Munich, called _NS-Dokumentationszentrum München_, which gets into the roots of the regime via the whole buildupand actual documents from leadership, political party meeting minutes, political discussions, and so on.
It happens when you give a contract to someone to modernize the place. They throw a bunch of screens and meaningless sculptures (aka artwork), wierd-shaped structures, with random text in large font, around and fulfill the metrics for modern-ness. They just deliver on their customer's wish to see things to be quite different from earlier state. How that difference makes sense, doesn't matter. Delivery done, transaction completed.
We are chasing change. Change is seen as accomplishment. Big bosses keep shuffling their org very often. Not really to optimize, but to show that they did something, and to show their power. Weirdness also qualifies as a good thing, because it is a change. No wonder TV ads and content promote as much weirdness as allowed.
When I'm in a museum with ancient sculptures, ironically, I don't want to see them as-is. Instead, I want to walk into a room that attempts to emulate how the sculptures looked in the context that they were originally displayed in, often with original paint that's been lost over the millennia since they were made.
Even cooler would be a projector that could "turn on and off" what the sculpture looked with original paint and possibly other decorations that have long since decayed.
The Corning Glass Museum is free (!!) and has both great art and great science, several interactive exhibits, and lots of information about glass and its history and application.
Interactive art exhibits like Otherworld! (and Meowwolf maybe? I have not been to it, but I hear it is a similar idea) It has a whole storyline, various rooms with different 'exhibits'. Classic physical art, puppets, electronics, a space invaders arcade game that is broken but then you realize you can climb under the arcade game and through a tunnel into a room where you can play _for real_ while space invaders drop from the ceiling, etc.
There are a lot of these neat things around.
Less so for the one in Colorado, which had more of an interactive back story done through an app; but I understand the Colorado one was also meant to be more ADA-friendly, and it was still pretty good.
But one kinda-counterpoint was my experience in Amsterdam at Micropia [0]. Museum containing many small things including fungi, bacteria, ants etc etc.
Some stuff you didn't want to actually touch with hands really anyway...
Yes they had magnifying glasses but many exhibits were simply using the screen to show the image from a microscope. And they let you control the microscope to focus, zoom in and out, etc.
Left an impression on me as being a museum that did digital right.
It costs approximately $2,000 to frame a 36" piece of art to museum standards. A similarly sized LCD screen, on the other hand...
Art wasn't supposed to be a "by the square foot" kind of thing yet here we are.
I did enjoy walking around the enormous steam loco in the basement. That one room, where they seem to have stuffed all the old 'museum' stuff was the highlight of my visit.
The best science museum I've been to in years is in Glasgow. Walking across the I-beam compared to the sheet (or was it a bar?) of steel actually taught my kids something.
The conclusion seems to be that “this one specific museum sucks.”
* Fewer adults interested in science than children. Children are learning new things. Magnets! Pulleys! Not many adults (outside HN) are going to get excited about a pulley.
* The people making the museums don't have sufficient scientific knowledge to do science for grown ups.
* Exhibits for children are much easier to make robust, and probably cheaper to make.
That said I do think it would be really cool if there was a science museum for adults. There's all sorts of things you could show.
I'd like to add that I feel frustrated when try out a screen at a museum and it not working (malfunctioning). I have been to NASA's Kennedy's Space Center (KSC) many times (like 5-6). Although they have got most of the exhibits working in good order, some of them are broken or not functioning well anymore. I still appreciate KSC (am an annual member), but I wish there is some philanthropist or the government fund to renovate these museums periodically...
Feels like there's a lot of attempts to integrate smartphones into the parks too, like through activities that involve using a mobile app instead of a physical prop or console.
I worked at disney when they were developing what became "Avatar Flight of Passage" where you ride a dragon wearing 3d headset. The ride vehicle moved in sync so it was pretty immersive.
On the other side "Toy Story Midway Mania" totally sucks
Kid sized interactive art museum. A place I wish were around when I was grade school age.
This is one of the most memorable exhibits in TFI and thankfully still exists today.
Frankly I'm fed up of it over here and it's a shame this is being replicated in countries built a lot more strongly on actual modern scientific progress.
There's plenty of affordable interactive exhibits (the cost of crayons and paper hasn't inflated that much since the 90s!), but there's this false b$ that interactive digital media or 3d VR wish-wash is what people want. This mostly comes from asking the wrong people, the great unwashed who you were never going to attract away from the latest Disney flop.
As is being played out en-masse within hollywood and the wider entertainment industry. Ask the people who were your strongest supporters and original fans what they liked about your thing and you'll cut through all the noise and know where your priorities should be. Stop tyring to please everyone and focus on doing what you do well, growth and expansion numbers are good for one place the valley, and lets look where that got social media...
I wouldn't mind so much if it was available for those who wanted it but in my experience it tends to be central and noisy - difficult to avoid if that's not what you're after.
It holds up.
Like the Tank Museum in Bovington.
If it wasn't for kids, nobody would go to most museums (non-famous ones especially)
Kids are simply the demographic, because every parent is looking for activities to entertain the kids every day.
Interactive non-screen based exhibits that are designed for kids are the best, but if you can't have that for cost/know-how reasons interactive multi-media exhibits are a good second on the "it did a good job entertaining my kid" spectrum.
Actually learning anything is a secondary demand from the consumer when it comes to museums unfortunately. Entertaining the kids is number one, bonus points if it also managed to entertain the parents.
It's literally all they can afford.
This had pretty much ended by 1980, unfortunately, and now they are enormously expensive.
His kid will also probably end up doomscrolling on TikTok and have the attention span of a gold fish.
That’s just how it is, you can’t change society and going against it is a tough fight.
I’d even say that the author contributed to it seeing his age and he works in tech.
And you just know that in board meetings of plenty of museums, someone is saying "We NeEd To MaKe ThE mUsEuM Ai-NaTiVe."
I'm really not sure what the problem is, given that these exhibits are there, popular and obviously accessible. Ok, the author has an issue with screens, but, hey, a lot of real science is done on screens today...
As an example, one exhibition I found pure joy in that doesn’t involve screens is the Museum of Illusions. It's hands-on, mind-bending, and utterly delightful.
As tfa states, physical exhibits - especially interactive ones - require extensive maintenance. Expensive maintenance is, well, expensive. Must cut costs. And here we are.
Reminds me also of the apocryphical story of a McDonalds mba. They needed to cut a few million dollars and noticed that removing ten sesame seeds from the bun of a Big Mac will do it. Ok, great, but repeat enough times and soon customers will notice.
This is tripping my bullshit-o-meter. If it just failed "for reasons" how do you know it failed because there were too many boosters? Kinda sounds like the game explained that to them.
I don't see anything intrinsically worse about having a bunch of screens do the doing rather than a handful of mechanical thingamajig that would have done the doing in the previous generation of museums. What matters is the experience.
And maybe (just a suggestion), if that's not what you want, don't take them to a science museum.
Might I suggest, a natural history museum instead, where they can personally experience row upon row of awkwardly lumpen stuffed mammals collected in the 1860s, or entire rooms full of glass cases containing "minerals" (which seemed to me, as a child, to be nothing more than a fancy word for "rock").
Personally, I have great sympathy for science museums, most of which came to be in the 1970s, back when "multimedia" was something powerfully unique and special, and have since had real challenges re-inventing themselves in a world where "multimedia" is about as impressive as a toaster. (Yes, I mean you, Ontario Science Center).
And great admiration for those curators who work hard to successfully re-invent museums in the 21st century. And respect for those curators who conduct brave experiments that sometimes fall short of expectations.
I, personally, love the Royal Ontario Museum, which managed to transform its shelves full of rocks into a curated multimedia "experience" that walks children through the geological history of the planet earth using lots of buttons to push (almost all of which control screens), and an "elevator" that "descends" 600 feet underground into the heart of a mine. And this, children, is what granite looks like! Whumpf. 4 ton granite boulder!! And I'm pretty sure that was even a shelf with a leftover hunk of carbonaceous deoderantite in there somewhere, although I am uncertain on that particular point, because I was distracted by the pure genius of a museum display consisting of a 4 ton granite boulder that children could climb on. All performed while completely resisting the urge to re-invent their "Room full of Dinosaur Bones as a Temple to Science" experience. A first-class museum experience that has withstood the test of time. And they even managed to a preserve a hall full of awkwardly lumpen stuffed mammals, which serve as a reminder to visitors that museums are constantly evolving things. A display that has a button and a screen that explains that the museum has multiple warehouses full of lumpen stuffed mammals all collected in the 1860s, all of which have to be meticulously conserved for generations of future scientists despite the 1860s awfulness of it all, and that this diorama of a stuffed caribou surrounded by a snarling pack of stuffed wolves, as stuffed groundhogs look on is a vision of what a museum should be that was enormously successful in its time.
the old palace of fine arts exploratorium had a working TESLA COIL !
Sure, a tesla coil is flashy and a pretty awesome (in the biblical sense) demonstration of man's harnessing of electricity, but they don't really tell you much about how electricity works. A simple snap-together circuit with a battery, some wires, and some incandescent light bulbs does a much better job of that.