Did you write any Zig code yet? In terms of enforced correctness in the language (e.g. no integer promotion, no implicit 'dangerous' casts, null-safety, enforced error handling, etc...) and runtime safety (range-, nullptr-, integer-overflow-checks etc...), Zig is much closer to Rust than it is to C and C++.
It "just" doesn't solve static memory safety and some (admittedly important) temporal memory safety issues (aka "use-after-free"), but it still makes it much harder to accidentially trigger memory corruption as a side effect in most situations that C and C++ let slip through via a mix of compile errors and runtime checks (and you get ASAN/UBSAN automatically enabled in debug builds, a debug allocator which detects memory leaks and use-after-free for heap-allocations (unfortunately not for stack allocations), and proper runtime stack traces - things that many C/C++ toolchains are still missing or don't enable by default).
There is still one notable issue: returning a reference to stack memory from a function - this is something that many unexperienced Zig programmers seem to stumble into, especially since Zig's slice syntax looks so 'innocent' (slices look too similar to arrays, but arrays are values, while slices are references - e.g. 'fat pointers') - and which IMHO needs some sort of solution (either a compile time error via watertight escape analysis, or at least some sort runtime check which panics when trying to access 'stale' data on the stack) - and maybe giving slices their own distinct syntax that doesn't overlap with arrays might also help a bit.
But there is still the "big stuff" - the things that have a fundamental, architectural impact. Things like: Will my program be multithreaded? Will I have many systems that interact? Will my program be maximally memory-efficient? Do I have the capacity (or money) to ensure correctness if I say "yes" to any of that?
The most important consideration in any software project is managing architectural complexity. Zig is better, yes, but not a paradigm shift. If you say "yes" to any of the above, you are in the same world of pain (or expenses) as you would be in C or C++. This is the reason that Rust is interesting: It makes things feasible/cheap that were previously very hard/expensive, at a fundamental level.
But it doesn't have to be and it shouldn't. Rust also isn't a paradigm shift, it "just" solved static memory safety (admittedly a great engineering feat) but other languages solved memory safety too decades ago, just with more of it happening at runtime.
But in many other areas Rust copied too many bad ideas from C++ (and many of those "other things" Zig already does much better than Rust - but different people will have vastly different opinions about whether one solution is actually better than another - so discussions about those features usually run in circles).
There shouldn't be a single language that solves all problems - this will just result in stagnation, it's much better to have many languages to pick from - and even if they just differ in personal opinions of the language author of how to do things or entirely subjective 'syntax sugar' features. Competition is good, monocultures are bad.
> The most important consideration in any software project is managing architectural complexity
No language will help you managing "architectural complexity" in any meaningful way except by imposing tons of arbitrary restrictions which then get in the way for smaller projects that don't need much "architecture". We have plenty of "Enterprise-scale languages" already (Java, C#, Rust, C++, ...), what we need is more languages for small teams that don't get in the way of just getting shit done, since the really interesting and innovative stuff doesn't happen in enterprise environments but in small 'basement and bedroom teams' :)
This has been not my experience at all in the ~6 years I've been writing Zig. I started having very little experience writing C (<1000, lines all written while in university) and since day 1 Zig has been a tremendous improvement over it, even back when it was at version 0.4.0.
I'm informed by having shipped a lot of C++ code in my time, which has taught me a lot about actually delivering stable software. Being better than C is a very low bar here.
There is plenty of working software written with pretty much any language