I made a game that uses the Luanti "voxel" engine (MC-likes games of course, but also transposition of other genres), and even programming that is bit of a chore but that's the price to pay to play the game you want to play (there's much more to that than just programming/modding; game design is a rabbit hole).
But I think that it would be more rewarding for those who are curious about programming to start modding, especially in Luanti because it is relatively well documented and it's Lua. In a way, making it rain with the programmable particle spawner the engine provides is a loot box locked by an API, with hints on how to open it in the docs ;-)
Game engine design is a rabbit hole :)
Game design is the ultimate lockbox - you're unlocking an entire imaginary world which has some platonic existance in your mind.
And since you mentioned Luanti, it deserves to be much better known as a credible open alternative to Minecraft. You could do a lot worse then designing/prototyping your game with Luanti as the game engine.
I like watching videos about these contraptions people build. Wouldn't dream of making on myself.
Tl:dr; It was a release file for their Minecon event. It was never meant to be public. Obsessing over a password protected in a company's S3 bucket is weird and crosses many limits.
More like a reverse-streisand effect. They were honest about the contents of the file, it was Minecraft 1.0 and not interesting, but the community didn't accept the explanation.
I think the house analogy fails because you cannot duplicate a house, take it somewhere else, and attempt to break into it there. If you could, that would undoubtedly be seen as a violation.
Unsure why it took the community so long to crack the file.
Ouch
Take for example, the infamous 2B2T Minecraft server.
Exploits and game breaking mechanics by virtually impossible to discover bugs, and the no rule against hacking and cheating, have led to things people didn’t think were even possible in Minecraft over the servers ~15 year history.
It's similar in format to communities that obssess over "lost media." The inability to pirate or get access to something becomes an obsession. Even if the piece of media exists in an archive somewhere, that doesn't matter to them because it's about the fact that they themselves don't have access to it that has become the obsession.
Human nature. Refusing to accept being told "no" by some greater force is the instinct that pushed humanity forward to where we are today.
I have every right to see a thing. Just like you have every right to try to stop me from doing so. The general rule is that we shouldn't hurt eachother trying to do it/prevent it.
If you actually wish to understand, I can point to a thread where this was discussed somewhat at length by others and myself not too long ago.
https://news.ycombinator.com/item?id=44907830
TL;DR:
Public domain is the natural state of information. Intellectual property is an absurd state granted monopoly on what boils down to numbers. Copyright in particular is a functionally infinite monopoly that robs us of our public domain rights. Copyright infringement is civil disobedience of unjust laws and arguably a moral imperative. Copyright enforcement requires the destruction of computer freedom as we know it as well as everything the word "hacker" stands for and therefore it must be resisted even if it destroys the copyright industry. It makes zero economic sense to charge money for information which has infinite availability, therefore society must figure out how to pay creators before the work is produced.
I’m personally of the mind that if my tax dollars went towards protecting your shit, you owe society access.
This is not defending the ones who believe they have the right to things sans that deal
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Thanks for the heads-up!
They used "boxpig41" for the original and "thespicemustflow" for the decoy. Both of them contain the jar and assets for Minecraft 1.0, but the original also contained an ordinary copy of the Minecraft launcher, so that the files could used to run it during a live event even if internet access goes down, hence the larger file size.