> The odds are 1 in 2^122 — that’s approximately 1 in 5,000,000,000,000,000,000,000,000,000,000,000,00.
This is true if you only generate two GUIDs, but if you generate very many GUIDs, the chance of generating two identical ones between any of them increases. E.g. if you generate 2^61 GUIDs, you have about a 1 in 2 chance of a collision, due to the birthday paradox.
2^61 is still a very large number of course, but much more feasible to reach than 2^122 when doing a collision attack. This is the reason that cryptographic hashes are typically 256 bits or more (to make the cost of collision attacks >= 2^128).
One of them was genuine - generated by different systems, and it was caught when loading data from one to another - object had same ID, but different underlying type.
Other one was due to 'error' - two systems(by different companies, supporting the same data exchange standard) used magic hardcoded guid that turned out to be the same.
Both of those systems have full audit trail - each change created new row in database and IDs were formatted as {NAMESPACE}.{GUID}.{TIMESTAMP}. Mutation of an object created new entry with different {TIMESTAMP} part. Namescapes are mandated by standard, so different systems can have the same namespace value.
So if you need 1000 random numbers, generate from 1 to 1 million.
If you don't check for clashes, the 50% chance of failure is too much. Probably even 0.1% is too much, so you'd need more elaborate approach.
If you do check for clashes, you can generate from 1 to 2000 with little overhead.
To actually find a collision in 128b cryptographic hash function it would take closer to 2^65 hashes. Back of the envelope calculations suggest that with Pollard's rho it would cost a few million dollars of CPU time at Hetzner's super-low prices. Not nearly mere mortals budget, but not that far off I guess.
Anyhow that was my first thought when you mentioned 2^61 guids, where are you even going to put them? second thought, I don't think enumerating 2^61 guids is trivial, in fact, I suspect it would take longer than anyone would be willing to spend, and if you are not storing them why are you generating them?
And what even is a guid collision attack? it is not like they are a hash, and since they tend to be public identifiers it turns out despite their stated use to prevent collisions, you can't really use guids generated by others(if they wanted collisions they would straight up just copy yours) so you end up regenerating them anyway.
https://www.rfc-editor.org/rfc/rfc9562.html#monotonicity_cou...
If YouTube wanted to give every incoming pixel its own UUIDv7, they'd see a collision rate just under 0.6%.
Microsoft’s GUID standard is garbage.
This plays nicely with the birthday paradox.
http://mattmitchell.com.au/birthday-problems-friendly-identi...
However, the overall takeaway should be, as always: don't use MongoDB. Period. Every time I learn something new about it I'm baffled about why people continue to use it.
If you want to see how close to a non-ordinal 123456 a random generator can get, you also need to look for stuff like 923456 or 123956, etc.
Also, would 223456 be considered a closer match compared to 323456? (It shouldn't in my opinion because, again, these are non-ordinal strings).
At a rate of comparing 400,000 guids per second, you have a 99% chance of seeing a collision within the next 553,750 years.
epoch time + MAC Address + transaction counter (catch NTP skew) + Thread PID + new Pointer address = GUID
Then increment global transaction counter, complete some ops, and check to ensure current epoch time is in the future before the transaction frees the memory locations.
This is often robust in highly concurrent distributed systems even under network degradation, or corrupted sync states. Has other interesting use-cases too. =3