A lot of people don't seem to realise this. I work in game dev and SVN or Perforce are far far better than Git for source control in this space.
In AA game dev a checkout (not the complete history, not the source art files) can easily get to 300GB of binary data. This is really pushing Subversion to it's limits.
In AAA gamedev you are looking at a full checkout of the latest assets (not the complete history, not the source art files) of at least 1TB and 2TB is becoming more and more common. The whole repo can easily come in at 100 TB. At this scale Perforce is really the only game in town (and they know this and charge through the nose for it).
In the movie industry you can multiply AAA gamedev by ~10.
Git has no hope of working at this scale as much as I'd like it to.