I understand what you are going for here but I have no qualms with "Free, with IAP" as long as when I look at the IAP I see things like:
- Unlock Full Version
- Remove Ads
- 1 Month/1 Year (for certain types of apps where that makes sense)
- Lifetime Unlock
and not:
- 100 Gems
- Pack of Coins
- Subscription for an app that I only plan to use a handful of times
Subscriptions have to be either something that has recurring costs to the developer (like they depend on a 3rd party API that charges for access) or the dev is upfront that it's an optional opportunity to support them. I'm also fine with some nice-to-have features locked behind a paywall if they are not core to the app functionality.
Also I’ve seen developers do things like X searches for free (either one time or per month/week/day) then you have to subscribe or pay a one-time unlock fee.
CallSheet (an IMDB replacement) does this and it’s nice to be able to try out the app a few times before you decide if it’s worth the $12/yr or whatever it costs.
The resonated with me. I'm trying to get my own app from 80% to 95% so I can release and ill be going the upfront cost route for these say reasons.
It seems like if you’re big enough, you’re obligated to be on an app store, and incidentally your software quality is only going to be on par because you’re large enough to afford designers who actually adhere to design guidelines, maybe.
I will never forget how Schiller wanted the App Store to be a Nordstrom experience but instead it always feels like a dollar store. Because the quality of the apps are bottom-tier, there’s overwhelming amounts of Chinese knockoffs, and the apps, if paid, are literally sometimes at dollar store prices.
The app stores are ghetto. Don’t publish there. It’s mere coincidence that large companies like Spotify are there. And they’re not there because the app stores are good.
Hard disagree. My favorite apps are made by either a solo developer or a small group/company.
Some examples:
- Overcast (Podcast Player)
- Prologue (Audiobook App)
- Octal (HN Client)
- Apollo (RIP, Reddit)
- Drafts (Notes app)
- Any Zach Gage game
- Widgetsmith (Widgets)
Ideas are like, an app that is just a list of some kind. Ill make up an example: An app that has searchable list of cities in Denmark with a typical picture for each. Here you could allow the user to write a note with each entry or allow sorting by distance from- but it is more effective to move on to the next "app". You make 20 country apps like that, non of them get any downloads except from one country that gets 10 per month/120 per year. That makes it a productive day.
No, these are not shining examples of good apps.
They're a horrible idea and quite frankly should be illegal.
I'm not saying your app is bad, I'm sure it's perfectly fine and does what it purports to do. The UI looks nice. I just find it incredibly difficult to believe that any sort of market exists for the product you've produced: people who are expecting a child, and want that child to have a Danish name, and are unwilling to Google search (or ask ChatGPT etc) for eg "Danish boy names" AND are willing to pay $4.99 (mostly) sight unseen for a premium experience with baffling features ("Names you have favorited can easily be shared with your loved ones directly from the app"? Surely I could just, like... tell them the name?)
The conclusion you seemed to reach ("no one is buying paid apps") doesn't make a lot of sense. Plenty of people are buying paid apps. What you have discovered is that the Dutch Lifestyle section of the app store gets very little traffic and that an extraordinarily niche app can rank with a user base you can count on one hand.