Specifically, the reader shouldn't have to search around the page to get a clear picture of what the app does. The top section of text (The Mission) does very little to explain the app. It says that you built this app to scratch your own itch (which is nice for you, but which we don't care about)... and it asks your readers for favors before we even know what the app is.
I'd dramatically shorten this. At the very least, the features section should go ahead of the request that we tell our friends about it.
I know this page is just something temporary to get the word out, but it will be more engaging and effective with small changes to make it more reader-oriented.
You should make sure to go through AppCod.es preso on app store SEO. I am regularly amazed at how bad my competitors are on their app keywords. http://www.appcod.es/
You should go sign up with LinkShare and whatever the other iTunes affiliates are and work out your affiliate link from your site. 5% of the sales through your site might not be much now, but it's free money.
I thought the same thing -- and moving the features and demo above "The Mission" is a great first step.
People generally don't care why you are doing something -- they want to know what your product/service/app is going to do for them.
Make "The Mission" into their mission ... how your app is going to help them ... and I think you'll see a lot more success. (Would be really interesting to do an A/B test on that!)
Congrats on launching!
On a consistency note: the examples in your copy should match those in your example image. You have 30 min for exercise and 1 hour for emails in the image but they're the opposite in your copy.
The app looks good though and quite useful. Might I also suggest, instead of listing all the features to have them displayed around the image with arrows pointing to what they're referring to. Context can make all the difference, especially with a long page.
I'll also fix up the examples and look into a more efficient page layout.
Thanks for the feedback!
I found this method of goal-setting to be pretty helpful for me both in maximizing time spent on things I want to do, and minimizing time spent on things I do that I'd rather not. What do you think?
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Thanks so much for taking a look!
-Kamil
For myself, that's something I wanted to know so I built this. When I first started working on my company I was spending a lot of time doing random research and reading, and not enough development. Of course, I didn't find that out until I actually quantified where my time was going.
I then added the goals feature to wean myself off of the time sinks and towards the more valuable stuff. I found it helped me achieve a more balanced time allocation for productive vs. unproductive tasks.
Also, the simple procedure of setting up the goals made me way more conscious of where my time was going, which I thought was valuable.
I'm a freelancer with 3 clients, each having set hours per a week (based on my estimation) that need tracking.
It would be cool if it could suggest different schedules that work for the set hours.
- I'd like to start multiple tasks at the same time (like running, and listening to music--done at the same time, but have different limits)
- Make the granularity of time equal in 'Today' (curr min: seconds) and 'Goal' (curr. min: minutes)
- 'Goal tracking' on/off was a bit confusing, I think because it's on the screen that manages the goal and not on the one that creates it.
I had support for multiple tasks at once in an early build, but I decided to nix it to reduce confusion. I couldn't think of any compelling use cases that were hindered, and lots where running multiple tasks would cause confusion. Hope that makes some sense.
> Make the granularity of time equal in 'Today' (curr min: seconds) and 'Goal' (curr. min: minutes)
You're probably right here. Time input methods should be uniform.
> 'Goal tracking' on/off was a bit confusing, I think because it's on the screen that manages the goal and not on the one that creates it.
Good call. I'll be rework the UI a bit to make that clearer.
Thanks for the feedback!
Would also be handy to store info on a web interface so I can work on it from my computer.
I considered adding Pomodoro time, but opted not to for the launch to keep things simple. I may make it an extra down the road.
Thanks for the feedback!
It might be fun to play the background music of your video while the clock is running in the app, it reminded me of a Sega Outrun feeling for some reason and might help in gamifying speed.