Both of those are preferable to the relative hell that is dealing with nexus mods.
It's used because it has the most existing content, not because it does anything especially well (download speed limits are irritating and to me make no sense).
Sure it makes it easy for people who own the game on Steam, but what about everyone else?
Also, as popular as Steam is, their workshop section is pretty awful. The search seems to have been cobbled together and has awful matching, the discoverability of mods is dire, and they're still using the same antiquated poor UX for discussions as they were over a decade ago.
It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations.
Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them.
It's a positive feedback issue, where because games don't tend to use workshop, it doesn't get much love from valve, and therefore games avoid it.
I don't know how much workshop allows developers to do curation either, so perhaps games would rather partner with a platform they can better influence mod curation.
It's definitely preferable as a user compared to the worst-of-all-worlds that is Stardew Valley modding. There you have a combination of "Here, download this exe, it's fine we promise" (SMAPI), and nexus mods for the discoverability / install / updates of the mods themselves.
There is a bigger question that is unsolved, both ethically and legally. If someone makes a Skyrim mod: (a) should the creator of the mod be allowed compensation and (b) should the game developer be entitled to garnish some amount?
I have my own opinions, but I think the community doesn't really trust that a mod put on Steam will be available tomorrow for the price and under the conditions the mod creator envisioned.
Nexus doesn't help you to manage your modlists, but at least it is smart enough to step back and let you manage them however you want to.
Saying that only half jokingly.
Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying.
For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare.
Did Nexus solve all of that? No but it was an easy enough experience that I could know one website, one tool, and be able to mod my games.
For the normies. For myself Nexus was a fixture throughout my teens and into my adult life.
I'm very thankful for all the hard work they put in.
It's impossible to keep everyone happy all of the time, but for some people like myself it just worked and we were able to enjoy it.
But what you two seem to be talking about, is the relatively new mod manager that Nexus also has, which basically allows you to one-click install mods.
I think many comments talk only about the website (in isolation), while both of you are talking about the mod manager, hence the mismatch in experience.
I loved the change a few years ago that prevented mod authors from removing mods. I use Wabbajack, an amazing program where modders compile lists of mods and bundle them with compatibility patches to make everything work nicely. The Wabbajack program automatically downloads and sets up everything.
But random disappearing mods created endless work for the Wabbajack modders, because they would have to adjust lists and compatibility patches every time someone removed an old version. Mod lists would go away for days, weeks, or forever because someone removed some tiny mod from Nexus for no good reason. It’s so much better now.
I'm convinced a ton of people commenting here haven't even used Nexus in years or convinced themselves they're "power users" who don't need to use a launcher, just to blame Nexus on the subsequent pain.
Some of them are clearly commenting in bad faith though, and have never used Nexus and are just slinging mud because of their audacity to moderate offensive content or inflammatory users.
Congratulations! You are going to be so happy moving forward!
Yeah, true, ThePirateBay is excellent evidence that absolutely everything MUST be driven by profits.
Really surprised such a big community hadn't gotten sick of it already and built an alternative.
There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.
I understand only allowing subscribers to download files, but going to extra distance to only allow people to use their main e-mail accounts is too far.
Personally, I am also not frequently in the mood to solve shitty captchas, especially not from big brother Shoogle.
Well, it would have been nice to play some mods, but this price is too high to pay for me, so I guess then I just have to treat it as not available on the Internet.