I see this and not see this.
See this = friend wants to check out app but it costs $1-$3. I'm like, that's less than a coffee or a candy bar that you consume disposably. Why not just try it and if it's sucks throw it away, the same way you might with a new food item? That argument doesn't work on them for some reason.
not see = Steam
Even mediocre food is still functional, and usually still enjoyable.
Quite a lot of paid software does not meet that bar. It's far more likely to both cost you money and waste a few hours (much longer than that food demanded, unless you got food poisoning).
I generally agree it's far out of balance, but I do think it's broadly understandable.
That's not even remotely close to being true. Plenty of people would order a $25 dish at a place and not like it. Not finishing the dish, or throwing a way a half eaten candy bar or bad-tasting-$6-cup of coffee is very normal. Plenty of (if most) food is meh or not enjoyable. It just serves a purpose and fills you and you move on.
Steam experience is closer to the feel of ownership because: - Most games don't just randomly upgrade. They are stable. - Steam is cross platform enough that you can use the software on different devices as if you were copying it. - Your steam account isn't the center of your digital life, it's access isn't subject to many associated risks.
Apps (“software”) and games are fundamentally different in the public’s perception. Look at the App Store, it has two different tabs for games and Apple is even making a separate app for them.
I genuinely do not know how to get a refund from the google play store or the apple equivalent.
(The downside of the Steam policy is it makes Steam unviable for games that can be played in full very quickly. Develops can also game the system by dragging out early game so the player is over the refundable time by the time they reach the rough parts. But this is for another discussion.)
I think it’s actually worldwide?
The explicit rule is you can get a refund on any game for any reason if both of these are true:
* You have played for less than two hours.
* You bought it in the past two weeks.
This was over a decade ago, so may be very outdated. I don’t even think in-app purchases were yet a thing. I wasn’t trying to abuse the apps (I pay for software) and was in fact trying to use the refund policy to allow me to buy more apps because I could test without the fear of paying for duds. Their policy had the opposite effect and I basically stopped buying on the App Store.
Source? I always thought this was a general Steam policy, as it's available pretty much anywhere.
* https://www.accc.gov.au/media-release/valve-to-pay-3-million... (not currently loading for me)
* https://archive.is/9mE7i#selection-4964.0-4978.0 (archive of the above)
> The Court held that the terms and conditions in the Steam subscriber agreements, and Steam’s refund policies, included false or misleading representations about consumers’ rights to obtain a refund for games if they were not of acceptable quality.
> In determining the appropriate penalty to impose on Valve, Justice Edelman noted that “even if a very small percentage of Valve’s consumers had read the misrepresentations then this might have involved hundreds, possibly thousands, of consumers being affected”.
> Justice Edelman also took into account “Valve’s culture of compliance [which] was, and is, very poor”. Valve’s evidence was ‘disturbing’ to the Court because Valve ‘formed a view …that it was not subject to Australian law…and with the view that even if advice had been obtained that Valve was required to comply with the Australian law the advice might have been ignored”. He also noted that Valve had ‘contested liability on almost every imaginable point’.
Valve's notice to consumers is archived here, and no longer on their live website: https://web.archive.org/web/20180427063845/https://store.ste...
I can find news articles saying that the court action began in late Aug/early Sep 2014.
https://www.news.com.au/finance/business/retail/steamowner-v...
Here's an old reddit comment discussing how Valve failed to implement AUD and KRW pricing on schedule, and speculates that at least in Australia's case, it's because of local compliance reasons.
https://old.reddit.com/r/Steam/comments/38dlvd/the_real_reas...
But I can't find anything that definitively ties the rollout of refund policies to an attempt to get the ACCC off their back. The comments on the above reddit post show that GOG and Origin had active refund policies at this time.
The idea of trading something valuable for an abstract piece of software or paper is still not really natural to us, and is a learned behavior.
I still see a lot of people who are afraid of purchasing on the internet and give out their card number. My mother in law ask her daughters to call her a uber when she needs one because she is afraid of installing the app and giving her credit card number[1]. Yet she has all the social medias installed on her smartphone.
[1] The irony is she apparently don't care the her own daughters would have to take that risk for her.
That's not a fair assessment. Maybe she simply thinks heir daughter will be better at not getting scammed and she could very well be right about that.
If everything goes the way of ads and (for lack of a better term) enshittification, could consumer attitudes change?
Now, this market probably isn’t going to put you in the Fortune 500, but is enough to run a profitable business.