It was less of flat vs. skeuomorphic than dead vs. alive elements (
https://vimeo.com/64895205).
While the technology to create 'alive' skeuomorphic elements now exists, that wasn't the case a few years ago.
Older skeuomorphic designs were static/rasters which were clunky to either mix these static elements with animated elements (for example the iOS 7 menu title transitions) or to have transparency (how can you have transparent leather/velvet?).
Liquid Glass is actually an extension of the foundation laid by iOS 7.
Many parts of the iOS 7 transition guide might as well have been written for Liquid Glass:
- "Make sure that app content is discernible through translucent UI elements—such as bars and keyboards—and the transparent status bar"
- "Examine your app for hard-coded UI values—such as sizes and positions—and replace them with those you derive dynamically from system-provided values."
https://developer.apple.com/library/archive/documentation/Us...