> I guess their idea is to just make it obnoxious enough for casual users.
This is always the excuse, but how does that ever work? People want to be able to do it, technical people know how to do it, non-technical people ask them to do it for them. If the number of non-technical people is large, a single one the technical people will make a one-click installer to automate it so they don't have to keep doing it manually for people, and then the inconvenience is gone for everyone.
The companies peddling this stuff are desperate to rationalize that it can do any good. A million games will have DRM and their customers will hate it and they'll collectively lose billions of dollars by inconveniencing legitimate customers or have people pirating their stuff out of spite when they would have actually bought it. Then some game doesn't get cracked for a while because it's a statistical anomaly or it's just not very popular and nobody bothers and they get to congratulating themselves without ever considering how many of the people who didn't pirate that game actually bought it instead of just pirating a different one, or if the number of people who bought it is smaller than the number of sales they lost through destruction of goodwill -- for not only that game but also all the games that were cracked right away.
And then they double down with this kind of website blocking overreach where they're unapologetically causing collateral damage to innocent people as if to demonstrate just how little they care about anything but the dubious pretense that it was worth it.