But, make a good game that's playable by friends together at any time on a rainy day? If the game is good, it never dies.
In theory, enthusiasts could pay to keep the lights on even after the developer went out of business.
It's astounding the frequency I get an email from some cloud provider, or mobile app store that says something to the effect of:
"(Version X) of Dependency Y that we convinced you to use 5+ years ago is getting deprecated on August 1st, if you don't upgrade to Version X+5 you're service will go offline"
And we're stuck looking at the minimal amount of players running of that platform, and the hard choice of do we move precious human resources off of some in-progress game, that's already running late to learn a system that they never worked on, because the original people are long gone?
So, that's often why our network services, and mobile versions of our games are being taken offline while the single binary we shipped to one of the serious console vendors 10-20 years ago is still running, and now running on consoles 2 generations newer.
So, yeah, it'd be great if we could ship a package for Amazon to host perpetually, but first you could just get Amazon to care enough to ship a stable platform to build upon that wouldn't get depreciated.
I also doubt that such a could service would be immune to corperate restructuring by the like of Amazon. We need gaming companies to be more comfortable providing server binaries if we want anything that lasts.
I run my own private server for a live service game that shut down in just 1 year. We got lucky because they seemingly bundled the server code into the client. But the game was never meant to allow for that...
The people who enjoyed your game because it has couch coop (and therefore don’t request a refund) aren’t represented in that refund request stat.
While it is technically a shooter, it turned out to be a 3D tower defense game - you place your turrets, shields and whatnots to protect against waves of enemies and then run around managing the defence and occasionally shooting at the baddies. It's not PvP. This was a bit of letdown because I was really hoping for a remake of an old Unreal Tournament mod when all players were inch tall and were running around a house, hiding in cupboards, closets, climbing curtains, etc. That was crazy fun. Anyone else remember it?
i think even ut99 had some of those "we're small" maps like Simpsons house, etc.
but yeah, kitchens, bedrooms, bathrooms, all seemingly covered.
Now more than ever.
In any case, I'm glad the devs found some success.
There are so many fantastic games made with just as much heart out there that don't have a tweet go viral and revitalize the playerbase. Developers that aren't able to support their families by doing what they love. While it's always nice to see game development pay off, the real lesson here isn't honesty or values; it's good marketing and good luck.
Partly because it’s the least controllable factor.
"Gaming is complaining" or "When you're gaming, you're complaining."