- "low defect" software without much work. I'm not talking about memory management, but rather Option<T> and Result<T,E>. For the same amount of effort as writing Golang or Java or C#, you can get defect free code.
- Easy deployable to WASM without packaging a memory management runtime for the most intrusive types. Super portable, super fast.
- If you've used Unreal a lot, you've hit build issues, linker issues, segfault issues. A lot. That'll go away.