Seriously though, this kind of tech-assisted work output improvement has happened many times in the past, and by now we should all have been working 4-hour weeks, but we all know how it has actually worked out.
> In 1833, the Factory Act banned children under 9 from working in the textile industry, and the working hours of 10-13 year olds was limited to 48 hours a week, while 14-18 year olds were limited to 69 hours a week, and 12 hours a day. Government factory inspectors were appointed to enforce the law.
Constant work day in and out, morning and night. At least before the industrial revolution farmers only had to work as long as there was daylight, and winters meant shorter work times.
This video [2] from Historia Civilis is very relevant. The gist of ot is that to this day, we work more hours than medieval peasants did.
[1] https://www.striking-women.org/module/workplace-issues-past-...
i found this lively criticism of the video on reddit: https://old.reddit.com/r/badhistory/comments/16y233q/histori....
my brief takeaway was that the claim might be true if "work" means "working for an employer for wages", but not if "work" includes "necessary labor for shelter, food, clothing, survival".
but it's an interesting thought though so i'm curious if you have other related resources to dig into.
If there's one big takeaway
from all of game theory, it's this:
What the game is, defines what the players do.
Our problem today isn't just that people are losing trust,
it's that our environment acts against the evolution of trust.
That may seem cynical or naive -- that we're "merely" products of our
environment -- but as game theory reminds us, we are each others
environment. In the short run, the game defines the players. But in
the long run, it's us players who define the game.
So, do what you can do, to create the conditions necessary to evolve trust.
Build relationships. Find win-wins. Communicate clearly. Maybe then, we can
stop firing at each other, get out of our own trenches, cross No Man's Land
to come together...
My take: don't blame corporations when they act rationally. (Who designed the conditions under which they act?) Don't blame people for being angry or scared when they feel unsettled. A wide range of behaviors are to be expected. If I am surprised about the world, that is probably because I don't understand it well enough. "Blame" is a waste of time here. Instead, we have to define what kind of society we want, predict likely responses, and build systems to manage them.