> LLMs are great for junior, fast-shipping devs; less so for experienced, meticulous engineers
Is that not true? That feels sufficiently nuanced and gives a spectrum of utility, not binary one and zero but "10x" on one side and perhaps 1.1x at the other extrema.
The reality is slightly different - "10x" is SLoC, not necessarily good code - but the direction and scale are about right.