The same is true if you try to make GUI applications in Rust. All the toolkits have lots of quirky bugs and broken features.
The barrier to contributing to toolkits is usually also pretty high too: most of them focus on supporting a variety of open source and proprietary platforms. If you want to improve on something which requires some API change, you need to understand the details of all the other platforms — you can't just make a change for a single one.
Ultimately, cross-platform toolkits always offer a lowest common denominator (or "the worst of all worlds"), so I think that this common focus in the Rust ecosystem of "make everything run everywhere" ends up being a burden for the ecosystem.
> > Back-references are difficult > > A owns B, and B can find A, is a frequently needed pattern, and one that's hard to do in Rust. It can be done with Rc and Arc, but it's a bit unwieldy to set up and adds run-time overhead.
When I code Rust, I'm always hesitant to use an Arc because it adds an overhead. But if I then go and code in Python, Java or C#, pretty much all objects have the overhead of an Arc. It's just implicit so we forget about it.
We really need to be more liberal in our usage of Arc and stop seeing it as "it has overhead". Any higher level language has the same overhead, it's just not declared explicitly.