Sure, and that's kind of my point. There are a few use-cases where C++ is actually needed, and for those cases, Rust (the language) is a good alternative if it's possible to use it.
But even for gamedev, the article here says that they moved to Unity. The core of Unity is apparently C++, but users of Unity code in C#. Which kind of proves my point: outside of that core that actually needs C++, it doesn't matter much. And the vast majority of software development is done outside of those core use-cases, meaning that the vast majority of developers do not need Rust.