Zig's comptime doesn't do everything that Rust (or Java, or C#, or Swift, etc.) generics do, and I know you know this given your background in type theory. Zig doesn't allow for the inference and type-directed method resolution that Rust or the above languages do, because the "generics" that you create using Zig comptime aren't typechecked until they're instantiated. You can improve the error messages using "comptime if" or whatever Zig calls it (at the cost of a lot of ergonomics), but the compiler still can't reliably typecheck the bodies of generic functions before the compiler does the comptime evaluation.
Now I imagine you think that this feature doesn't matter, or at least doesn't matter enough to be worth the complexity it adds to the compiler. (I disagree, of course, because I find reliable IDE autocomplete and inline error messages to be enormously useful when writing generic Rust functions.) But that's the entire point: Zig comptime is not performing the duty of generics; it's approximating generics in a way that offers a tradeoff.
When I first looked at Zig comptime, it didn't evoke the "magic of Lisp" at all in me (and I do share an appreciation of simplicity in programming languages, though I feel like Scheme offers more of that than Lisp). Rather, my reaction was "oh, this is basically just what D does", having played with D a decent amount in years prior. Nothing I've seen in the intervening years has changed that impression. Zig's metaprogramming features are a spin on metaprogramming facilities that D thoroughly explored over a decade before Zig came on the scene.
Edit: Here's an experiment. Start with D and start removing features: GC, the class system, exceptions, etc. etc. Do you get to something that's more or less Zig modulo syntax? From what I can tell, you do. That's what I mean by "not revolutionary".