All of this makes a lot of sense to me, and I'd be super interested to read about some real-world examples of when UIs were made that were actively detrimental to the user experience along with what the better solution was (or what it would have been, if it didn't end up getting put into practice). I get the sense that a lot of the insights might come from seeing the mistakes described happen in practice, so if any of those are possible to write about, it would be awesome to read a blog post building on this one that covers one of those times.