Certainly, but if you aren't willing to accept overhead, none of these frameworks are all that great.
That said, unless you absolutely can't handle the overhead, it's usually worth the penalty. The canvas API is fully imperative, which really conflicts with the style of a component based architecture.
Finally, while it is possible to hand-roll something faster, it's also possible to make mistakes and undermine the performance of the rendering pipeline on your own. If you have something complex enough to warrant this library, you're likely to end up rolling your own abstractions for things anyway.