A great game, but one that had a very poor product market fit. It might be better than most games of its genre, but it also had a much higher budget, and with that, a much higher price. People buy metroidvanias for 20 or 30, on steam. They released elsewhere, for $50. They didn't have to just be very good, but make Hollow Knight and the like look like relics, and they didn't. The closest thing at selling at that price was Metroid Dread, and it did only fine, not great, despite carrying a higher value IP.
They were always doomed by the budgetary limits, kind of like how the latest Indy movie was doomed to lose money unless it was as big as Avatar.