Also, half of their shaders are broken on some configurations. Also they used a function call wrong so their game tries to render something a bunch of times instead of once.
A huge portion of NVidia and AMD GPU drivers is literally hacks to make games actually run well. Both Nvidia and AMD patch game shaders at runtime to keep things from being unusable, and hack around broken behavior or wrong usage of APIs. It's exactly reminiscent of the situation Windows 95 had when all sorts of popular programs couldn't even save interrupt flags properly because they straight up did not read the manual which had many sentences and code fragments demonstrating that what they wrote would not work.
Also, Titanfall 1 shipped with like 30gb of uncompressed audio. They did this to "reduce CPU load". In 2014.