I've succesfully run (not trained) local models * on my mac mini that cost less than a single video card anyway.
* That fit in my ram. They were probably slower than the FOMO hardware but good enough.
I guess the limited amount of RAM is also a way to limit the cards.
Wonder if the AI rush will result in a situation where the state of the art is so far beyond what's needed for gaming that gpus won't be a bottleneck anymore.
Expect a lot of creatively bankrupt tech demos with eye-watering hardware requirements.
Graphics programming is a lost art, buried deep below an *unreal* amount of abstraction layers
> Wonder if the AI rush will result in a situation where the state of the art is so far beyond what's needed for gaming that gpus won't be a bottleneck anymore.
I dunno, it seems the scaling is different for AI. Like AI is more about horizontal scaling and gaming is more about vertical scaling (after you get to native 4k resolutions).