That's the entire build process, not just the compilation. This means that things in the build (copying files, building archives, linking, etc) get counted as well.
Especially for rust and c++.
From an iteration speed perspective, you’d want to time the whole build process, not just specially compilation.
> Especially for rust and c++.
In C, certainly. A short program I wrote took under 1s to compile and about 2s to link.
In C++ this is not the case; compilation is very computationally expensive, with my experiments in Rust leaving me with the feeling that Rust was even more computationally expensive than C++.
As someone who still regularly does C for fun and for profit, I am often left feeling frustrated when trying to compile projects in languages like C++ or Rust.
As an aside, some of the Lisp compilers (SBCL comes to mind) where much faster than one would expect, even though feature-wise it is more or less complete. It's the (I feel) typing and rules checking in complex languages that slows down the compilation, not the linking after everything is compiled.