yeah but it means MFG still has the same fundamental problem of FG that the latency hit is the largest in the only scenario where it's meaningfully useful. That is, at low 15-45fps native FPS, then the additional impact of an additional frame of buffering combined with the low initial FPS means the latency hit is relatively huge.
So Nvidia's example of taking cyberpunk from 28fps to 200+ or whatever doesn't actually work. It'll still feel like 20fps sluggish watery responses even though it'll look smooth