??? Unity is a C++ engine, C# is just used for scripting...
Unity is like doing AI with PyTorch, or CuPy, yep there is a low level C++ layer for the GPGPU code, that hardly anyone touches directly.
By the way, CAPCOM goes even further, they have their own .NET Core fork, and games like Devil May Cry for PlayStation 5 were made with it.
depends a lot on how far DOTS has come. I'm a few years out of date, but DOTS (and by extension, Burst) was more or less a very separate codepath you needed to opt into. Any game using it today needed to make the consious effort to grab the Burst package an integrate those optimizations themselves.
I have heard plans to try and more or less integrate DOTS into the core engine and have gameobjects powered by entries under the hood, but I have no clue how much progress was actually made.
AKA writing games. Many people writing games with Unity go far beyond what anyone reasonable would call “scripting”, writing code that consume a significant part of the performance budget.
You're actually the one implying that, you said “it's just for scripting”
> You're not modifying the engine code or writing a renderer from scratch
You're not modifying the kernel or writing a GPU driver from scratch when you're building a game engine, yet you don't consider that to be scripting, why the difference?
I'm describing how the engine is actually made... It's mostly written in C++ and C# is the application scripting layer.
If the whole thing was C# top to bottom I'd call it a C# engine.
Scripting means telling an already built piece of software what to do. In this case, the game engine code doesn't change, the programmer uses the existing functions and interface to tell it what to do. Even Unreal programming is mostly scripting... Yes you're writing C++ but you're only telling the engine what to do, not rewriting it (well, unless you are).
It's why scripting languages are called such... The interpreter is already built and remains unchanged, and runs the code without rebuilding anything.
Python doesn't suddenly become a non-scripting language just because your program reaches a certain size or scope.
It's weird that someone would take offence to calling scripting scripting... Like, it's nice that things are prebuilt and make programming easier... I reach for Ruby first whenever I have a problem I need solved.