Just chiming in because I think the discussion is interesting (creator/founder here).
We don't need the OSS crowdsourced funding. Early 2025 I have plans to distribute whatever OSS capital we still have back into the Rust community, so at least donors won't feel like their money went directly into a company.
Fortunately, we did raise a good round and have plans to get "more serious" about it. Hiring is hard and this year it was challenging to balance hiring with solving users' issues in a timely manner. It's my first time doing it. Lots of the project's details are tucked deep in the depths of my brain.
We sadly have the curse of maintaining a project where the devtools need to work on mac/win/linux/wsl and the apps need to work on mac/win/linux/wasm/wsl/android/ios. I don't think people grok the scope of this work and the permutation explosion it brings. We test against mac/windows/linux of course, but there's always some weird issue with WSL or Windows Paths or some dependency's missing system library.
For example, we had to drop 3rd party tooling for mobile this release since that was constantly breaking our setups. There's still more dependencies we don't own completely that break frequently. I'm hopeful that hiring a larger team and prioritizing quality for the next few months will "solve" the majority of issues people run into.