- cleaning up noisy GuassianSplats is useful. There are often stragglers floating around in space that need to get deleted.
- compression/optimizing them is useful.
This being a cleanup and compression tool makes sense, but I guess I don't call that an "editor."
I guess I was more arguing against the idea that this is a viable "editor" where one can combine and manipulate in more radical ways Gaussian Splats. The current technological approach doesn't make this a feasible use case.