So, first: how is that not consistent with the contention that the bug is due to a collision in the meaning of "asynchronous"? You're describing, once more, a synchronous operation ("when ... cancel") on a data structure that doesn't support that ("the kernel writes ..." on its own schedule).
And second: the English language text of your solution has race conditions. How do you prevent reading from the buffer after the beginning of "cancel" and before the "dispatch"? You need some locking in there, which you don't in general async code. Ergo it's a paradigm clash. Developers, you among them it seems, don't really understand the requirements of a truly async process and get confused trying to shoehorn it into a "callbacks with context switch" framework like rust async.
I think you're being unduly harsh here. There are a variety of voices here, of various levels of expertise. If someone says something you think is incorrect but it seems that they are speaking in good faith then the best way to handle the situation is to politely provide a correct explanation.
If you really think they are in bad faith then calmly call them out on it and leave the conversation.
This is why people don't like the Rust community.
I will replace to more exact description about this, thanks.