This all feels like the abstraction level is wrong. If I think of a server as doing various tasks, one of which is to periodically pull an accepted connection off the listening socket, and I cancel
that task, then, sure, the results are awkward at best and possibly wrong.
But I’ve written TCP servers and little frameworks, asynchronously, and this whole model seems wrong. There’s a listening socket, a piece of code that accepts connections, and a backpressure mechanism, and that entire thing operates as a unit. There is no cancellable entity that accepts sockets but doesn’t also own the listening socket.
Or one can look at this another way: after all the abstractions and libraries are peeled back, the example in the OP is setting a timeout and canceling an accept when the timeout fires. That’s rather bizarre — surely the actual desired behavior is to keep listening (and accepting when appropriate) and do to the other timed work concurrently.
It just so happens that, at the syscall level, a nonblocking (polled, selected, epolled, or even just called at intervals) accept that hasn’t completed is a no-op, so canceling it doesn’t do anything, and the example code works. But it would fail in a threaded, blocking model, it would fail in an inetd-like design, and it fails with io_uring. And I really have trouble seeing linear types as the solution — the whole structure is IMO wrong.
(Okay, maybe a more correct structure would have you “await connection_available()” and then “pop a connection”, and “pop a connection” would not be async. And maybe a linear type system would prevent one from being daft, successfully popping a connection, and then dropping it by accident.)