- Almost all games are going to use a licensed or shared game engine. That means the softwsre architecture is already known to skilled cheat developers with reverse engineering skills.
- Obfuscating the game will only go so far, as demonstrated by the mixed success of Denuvo DRM.
- The game will not be the most privileged process on the machine, while cheaters are glad to allow root/kernel access to cheats. More advanced cheaters can use PCIe devices to read game memory, defeating that mitigation.
- TPMs cannot be trusted to secure games, as they are exploitable.
- Implementing any of these mitigations will break the game on certain devices, leading to user frustration, reputation damage, and lost revenue base.
- And most damning, AI enabled cheats no longer need any internal access at all. They can simply monitor display output and automate user input to automate certain actions like perfect aim and perfect movement.