Everything will be using compute shaders for the foreseeable future. [WGPU](
https://wgpu.rs/) abstracts that to work with WebGPU on browsers, DirectX/Vulkan on Windows, Metal on Mac, and Vulkan on Linux and Android. There may be opportunities to explore vendor-specific options like CUDA in the far future to leverage a further increase in performance, but compute shaders are portable and nearly as good.