They've toxified their own markets for short-term gains.
Both Google and Apple. If you go to the App Store all games are ad ridden to the point where you can't play more than a minute without interruption or constant nagging to buy. Where are the apps where you pay a sum agreed from the start and use the damn app without restrictions? Some games will even trick people into buying $20/week subscriptions. I can only trust Apple Arcade for my kid. What a wasteland, probably no more than 1000 decent apps in millions. And they have the nerve to pretend App Store is some curated collection of software we can trust. It's no better than "shareware" before 2000's.
Chrome is amazingly well engineered and the Chromium team seems to have avoided the worst shittification. Having watched other products dive into the cesspit of advertising I'm not quite sure how the team does it. Somehow Chrome seems to add useful features (while being hated for that). Maybe I'm the fool in the room.
And the code is open source. A gift to humanity yet so strongly hated. So open source that most of the competition uses it! There's some magic going on somehow.
I just don't understand how anyone that calls themselves an engineer could hate Chrome that much. Firefox doesn't feel well engineered, and Mozilla has a strong taint of scuzzy executive vampires. Safari has its good points but when I was developing for it, it consistently had major flaws. Safari certainly has some amazing engineering. But Chromium mostly has better engineering from what I could tell as a JavaScript developer.
Engineers are just as vulnerable to branding and anti-branding as everyone else.
Microsoft, Google, Apple. Try to order them by evilness.
The key thing is the luck to get shown such ads... about 95% IME are utter garbage, and Google should go and not just mandate that game ads show actual gameplay but also that what the ads show must be the main part in the game, not just some irrelevant side quest.