lets say I want to emboss hello world on a piece of foam
Everything about how you move that tool through the work matters. Materials, workholding, spindle speeds, tooling, tooling coatings, feed rates, plunge speeds, all of these things need to be worked out and they all change when you swap a tool or a part etc. Speeds and feeds are dynamic, you need to learn about conventional-vs-climb milling, you'll need to know about cutter geometries and the materials the cutters are made of, when and how to deploy coolant, the list just never ends.
GCODE is, by far, the easy part for a programmer. It's a very simple language that hasn't changed much in the past several decades. "Knowing machining" is that tougher hill to climb.
My recommendation? Check your local community colleges/trade schools! I took a couple semesters of machining classes as a 40-something grown-ass dude and I learned a huge amount of stuff that would have been expensive or dangerous to learn by trying. You'll get hands-on access to big machines with someone over your shoulder helping to make sure you keep your limbs attached to your body.
And note that while Gcode is consistent it's meaning isn't always--is Z positive going into the work surface or going away from the work surface?
They're weak and imprecise by the standards of CNC machines but if you're only looking to learn a bit and cut foam? That's a low price.
For 2.5D there are several engraver options with the inkscape mightyscape plugins (scorchworks etc.)
YMMV with the island-routing and surface probing routines:
https://github.com/pcb2gcode/pcb2gcode.git
https://github.com/pcb2gcode/pcb2gcodeGUI.git
Also, we are currently evaluating: viaconstructor, inkcut, GCAM ( https://github.com/blinkenlight/GCAM.git )
If you want 3D contouring operations, than you could also try:
git://pycam.git.sourceforge.net/gitroot/pycam/pycam
And note, if you patch CAMotics to compile on ubuntu 24.04.x it still has a number of Qt5 GUI problems (not entirely unexpected with Qt impact on LTS programs.)
There are also direct gcode generator macros that support the LinuxCNC/emc language extensions. This is the most accurate methodology for turning and milling ops.
Best of luck, =3
- Solvespace --- limited to 2D last I checked
- FreeCAD has a workbench for CAM/toolpath generation
- BlenderCAM is a plug-in for Blender which is well-regarded, and together w/ CADsketcher/BlenderCAD works well for some folks
- Kiri:Moto
- pyCAM --- a venerable option, it worked well ages ago when I used my son's gaming computer to make toolpaths.
Rather rough (possibly outdated) list at: https://old.reddit.com/r/shapeoko/wiki/cam
which means:
- no loops
- no branching
- no variables
One work-around for that is:
https://github.com/NRSoft/GSharp
(I took a very different approach in my project linked elsethread)
Update: I guess gcode does have loops, branching and variables: https://www.fictiv.com/articles/cnc-machining-macros-subprog...
Also, how are tool definitions to be handled? Each program seems to have their own approach, though some will place the tool description in comments. CutViewer is notable for doing this, and is the example I have been following in:
https://github.com/WillAdams/gcodepreview
(which is quite a different project)
EDIT: Note that the comment system which Cutviewer uses seems to be something of a de facto standard --- Carbide Create uses this same scheme.
It seemed to struggle a bit with a more complex example.
N30 PAN=1 ST1="16MMRH" L=PCUA
N40 Z=PRK
N50 X1846.942 Y1157.433 G42 F=1.0 S20000 VF=1.0 AX=X,Y,Z PRF=-12.7 TP=1 L=PON M55
N60 G1 X1832.8 Y1171.575 Z=-LPZ+-12.7 F=1.0
N70 G1 X1832.8 Y1187.575 Z=-LPZ+12.2 F=1.0
N80 G2 X1807.8 Y1218.8 I=1839.8 J=1218.8 F=1.0
N90 G1 X1.2 Y1218.8 Z=-LPZ+12.2 F=5.0
N100 G1 X1.2 Y757.2 Z=-LPZ+12.2 F=5.0
N110 G1 X1807.8 Y757.2 Z=-LPZ+12.2 F=5.0
N120 G1 X1807.8 Y1218.8 Z=-LPZ+12.2 F=5.0
N130 G1 X1799.0 Y1218.8 Z=-LPZ+12.2 F=5.0
N140 G2 X1767.775 Y1243.8 I=1799.0 J=1250.8 F=5.0
N150 G1 X1767.775 Y1243.8 Z=-LPZ+-12.7 F=5.0
N160 G1 G40 X1778.481 Y1260.693 Z=-LPZ+-12.7 F=5.0
N170 G0 L=PSU
N180 X1846.142 Y1156.633 G42 F=1.0 S20000 VF=1.0 PRF=-12.7 TP=1 L=PON M55
N190 G1 X1832.0 Y1170.775 Z=-LPZ+-12.7 F=1.0
N200 G1 X1832.0 Y1186.775 Z=-LPZ+12.2 F=1.0
N210 G2 X1807.0 Y1218.0 I=1839.0 J=1218.0 F=1.0
N220 G1 X2.0 Y1218.0 Z=-LPZ+12.2 F=5.0
N230 G1 X2.0 Y758.0 Z=-LPZ+12.2 F=5.0
N240 G1 X1807.0 Y758.0 Z=-LPZ+12.2 F=5.0
N250 G1 X1807.0 Y1218.0 Z=-LPZ+12.2 F=5.0
N260 G1 X1798.2 Y1218.0 Z=-LPZ+12.2 F=5.0
N270 G2 X1766.975 Y1243.0 I=1798.2 J=1250.0 F=5.0
N280 G1 X1766.975 Y1243.0 Z=-LPZ+-12.7 F=5.0
N290 G1 G40 X1777.681 Y1259.893 Z=-LPZ+-12.7 F=5.0
N300 G0 L=PSU
N310 G0 L=POFF
N320 PAN=1 ST1="FINTOOL" L=PCUA
N330 X1817.607 Y747.3934 G42 F=3.0 S18000 VF=1.0 PRF=-12.7 TP=1 L=PON M55
N340 G1 X1807.0 Y758.0 Z=-LPZ+-12.7 F=1.0
N350 G1 X1807.0 Y758.0 Z=-LPZ+12.2 F=1.0
N360 G1 X1807.0 Y1216.5 Z=-LPZ+12.2 F=3.0
N370 G3 X1805.5 Y1218.0 I=1805.5 J=1216.5 F=3.0
N380 G1 X3.5 Y1218.0 Z=-LPZ+12.2 F=3.0
N390 G3 X2.0 Y1216.5 I=3.5 J=1216.5 F=3.0
N400 G1 X2.0 Y758.0 Z=-LPZ+12.2 F=3.0
N410 G1 X2.0 Y758.0 Z=-LPZ+-12.7 F=3.0
N420 G1 G40 X-8.6066 Y747.3934 Z=-LPZ+-12.7 F=3.0
N430 G0 L=PSU
N440 G0 L=POFF
N450 G0 Z=PRKMostly interested in looking at some code, not taking on the challenge lol
For the light version maybe Solvespace?
I'm still amazed by Dune 3D: https://dune3d.org/ where the Github page has the footnote:
>I ended up directly using solvespace's solver instead of the suggested wrapper code since it didn't expose all of the features I needed. I also had to patch the solver to make it sufficiently fast for the kinds of equations I was generating by symbolically solving equations where applicable.
By the way, changing options updates browser history every time. You may want a debounce. Also, you could remove jQuery and make it even more leaner.
If that does not help, please share the g-code...
I made one too, a long time ago.
https://nraynaud.github.io/webgcode/webapp/visucamTest.html
I did some code generation too, but it's bit rotting.