The environment and everything in it.
“Everything” would mean all objects and the elements they’re made of, their rules on how they interact and decay.
A modularized ecosystem i guess, comprised of “sub-systems” of sorts.
The other model, that provides all interaction (cause for effect) could either be run artificially or be used interactively by a human - opening up the possibility for being a tree : )
This all would need an interfacing agent that in principle would be an engine simulating the second law of thermodynamics and at the same time recording every state that has changed and diverged off the driving actor’s vector in time.
Basically the “effects” model keeping track of everyones history.
In the end a system with an “everything” model (that can grow overtime), a “cause” model messing with it, brought together and documented by the “effect” model.
(Again … non technical person, just fantasizing) : )