Right now when you play games online you don't pay for dedicated servers (which are very expensive), with this law expect that to change. Expect to also have to pay for a team of software engineers to manage the games into eternity.
I don't think you can get to a much more foundational definition of democracy than "decisions are made because a lot of people agree they should". You might disagree with the results, but it's an excellent argument for something becoming law.
> Unless stated by the law your rights are what you agreed to when signing the terms of service for the game.
Laws make contract provisions unenforceable all the time. This is not a new thing, and I have a hard time imagining the effect of laws if you couldn't invalidate agreements with them.
> Stop acting like people were duped when servers were shut off for a game that doesn't get played.
But people do feel like they got duped when that happens. That's why people get upset. You might disagree with it, but just saying "don't feel that way" isn't a good argument. Why shouldn't I feel that way? It's how games worked in the past. Games that have been shut down in the past and rendered unplayable have been made playable by fans before. Why shouldn't we expect companies the companies who made them to make an effort to do so as well?
> Right now when you play games online you don't pay for dedicated servers (which are very expensive), with this law expect that to change. Expect to also have to pay for a team of software engineers to manage the games into eternity.
I'm not entirely clear why you're taking this as a given, but I trust you'll elaborate. But humoring your (I suspect flawed) premise: personally I think it would be great if we went back to player-run dedicated servers. Some of the games I've played the most lately (Valheim, Minecraft, V Rising) are ones I've rented dedicated servers for. Hosting dedicated servers these days is extremely easy and quite cheap. Further on this tangent: I think we've lost a lot of online community because most games pour everyone into the same matchmaking buckets. This means you don't get as many small communities centered around specific servers popping up like you did back in the late 90s or early 2000s.
> Expect to also have to pay for a team of software engineers to manage the games into eternity.
Could you explain which part of the legislation requires this?
Do I really need explain why the majority thinking something is good does not make it good? Look-up tyranny of the majority.
Obviously the vast majority of people are consumers and create nothing so it's naturally good that we just leech off creators to the largest extent possible since they are a smaller group.
I am always biased in favor of people that create. They are a smaller group but vastly more important.