> There are a thousand great things to say about Genshin before you even get anywhere near talking about the nonintrusive and ignorable monetization model
> everything "fun" is time gated and restricted arbitrarily by a currency. The game is very much structured around pushing the user to log in for 15-20 minutes every day and anything more or less than that is painful
I suppose both of those things might be true. But #2 sounds like the primary issue that always prevents me from enjoying f2p games.