Here’s how I’ve seen this play out at some larger, more bureaucratic companies. (This is just an example, it doesn’t
have to play out this way.)
You start by moving fast and putting out features. Then something breaks in a high-profile way and the hammer comes down. The environment changes and people start avoiding blame. Some of the effects I’ve seen:
- You bring more people into meetings (diffuses the blame when something goes wrong, but slows everything down)
- You demand more detailed requirements (makes development more predictable, but good designs tend to evolve and do a lot of discovery)
- Tedious work doesn’t get automated, and your headcount requirements go up (because tedious work is predictable, and automation is a risky project)
Eventually, somebody in senior leadership (hey, I said “larger company”) notices that the entire org has basically slowed to a crawl and is constantly demanding more headcount, and they have to go in and fix things. Or they decide to axe a bunch of projects, or reorg, or something else.
I want to emphasize that this is a possible way that the story plays out, not that the story always plays out this way.