That makes it, in principle, similar or even easier than a champsionship-level chess move, which often take more than 1 hour for a professional human (with more training than an IMO high school student) to solve.
Another interesting concern is that when posing a problem to humans, it's fine to pose an "easy" brute-forceable problem, but humans, being slow brute-searchers, need to find more clever solutions. But if you give such a problem to a computer, it can trivialize it. So to test a computer, you need to pose non- easily-brute-forceable problems, which are harder for the computer than the others, but equally difficult for the humans as the other problems are.