Presumablly the idea here is to support Rust replay debugging, not just rewrite a C/C++ targetting replay debugger in Rust
The neutral way of debugging is really debugging the raw machine code of a process. This requires OS integration for your low level manipulation primitives. To add language support, you then need to figure out how to define the semantics of your manipulations in terms of the low-level primitives.
If you have a rich runtime, you can add language-level debugging facilities that can operate at a higher level. However, this requires you to implement portions of a debugger in your runtime. Now you have to maintain a language, runtime, and debugger. It also means that if new debugger techniques are invented, such as time travel debugging, you do not get them for free since you embedded a debugger of your own design. So, like many similar things, it is a trade-off of specialization versus maintenance. The perennial question of use a library, or do it yourself.
But then again you don't need to code everything in the same language either. You could write a rust parser in another language. Or a modular interface to dispatch knowledge of a programming language (does Microsoft's "language server" concept work this way?)
Or is it more of a lowest common denominator experience, where e.g. all of them are constrained to common semantics of C/C++?